Crazy Eddie's GUI System  0.8.5
RendererModules/Direct3D11/GeometryBuffer.h
1 /***********************************************************************
2  created: Wed May 5 2010
3 *************************************************************************/
4 /***************************************************************************
5  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
6  *
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26 #ifndef _CEGUIDirect3D11GeometryBuffer_h_
27 #define _CEGUIDirect3D11GeometryBuffer_h_
28 
29 #include "../../GeometryBuffer.h"
30 #include "CEGUI/RendererModules/Direct3D11/Renderer.h"
31 #include "../../Rect.h"
32 #include "../../Quaternion.h"
33 
34 
35 
36 #if defined(_MSC_VER)
37 # pragma warning(push)
38 # pragma warning(disable : 4251)
39 #endif
40 
41 // Start of CEGUI namespace section
42 namespace CEGUI
43 {
44 class Direct3D11Texture;
45 
47 class D3D11_GUIRENDERER_API Direct3D11GeometryBuffer : public GeometryBuffer
48 {
49 public:
52 
55 
57  const D3DXMATRIX* getMatrix() const;
58 
59  // Implement GeometryBuffer interface.
60  void draw() const;
61  void setTranslation(const Vector3f& v);
62  void setRotation(const Quaternion& r);
63  void setPivot(const Vector3f& p);
64  void setClippingRegion(const Rectf& region);
65  void appendVertex(const Vertex& vertex);
66  void appendGeometry(const Vertex* const vbuff, uint vertex_count);
67  void setActiveTexture(Texture* texture);
68  void reset();
69  Texture* getActiveTexture() const;
70  uint getVertexCount() const;
71  uint getBatchCount() const;
72  void setRenderEffect(RenderEffect* effect);
73  RenderEffect* getRenderEffect();
74  void setClippingActive(const bool active);
75  bool isClippingActive() const;
76 
77 protected:
79  void updateMatrix() const;
81  void syncHardwareBuffer() const;
83  void allocateVertexBuffer(const size_t count) const;
85  void cleanupVertexBuffer() const;
86 
88  struct D3DVertex
89  {
91  FLOAT x, y, z;
93  DWORD diffuse;
95  float tu, tv;
96  };
97 
99  struct BatchInfo
100  {
101  const ID3D11ShaderResourceView* texture;
102  uint vertexCount;
103  bool clip;
104  };
105 
106  // Direct3D11Renderer object that created and owns this GeometryBuffer.
107  Direct3D11Renderer& d_owner;
113  mutable ID3D11Buffer* d_vertexBuffer;
115  mutable UINT d_bufferSize;
117  mutable bool d_bufferSynched;
119  typedef std::vector<BatchInfo> BatchList;
121  BatchList d_batches;
123  typedef std::vector<D3DVertex> VertexList;
125  VertexList d_vertices;
139  mutable D3DXMATRIX d_matrix;
141  mutable bool d_matrixValid;
142 };
143 
144 
145 } // End of CEGUI namespace section
146 
147 #if defined(_MSC_VER)
148 # pragma warning(pop)
149 #endif
150 
151 #endif // end of guard _CEGUIDirect3D11GeometryBuffer_h_
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/Direct3D11/GeometryBuffer.h:127
D3DXMATRIX d_matrix
model matrix cache
Definition: RendererModules/Direct3D11/GeometryBuffer.h:139
Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.
Definition: RenderEffect.h:40
internal Vertex structure used for Direct3D based geometry.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:88
VertexList d_vertices
container where added geometry is stored.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:125
Vector3f d_translation
translation vector
Definition: RendererModules/Direct3D11/GeometryBuffer.h:131
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:137
Direct3D11Texture * d_activeTexture
last texture that was set as active
Definition: RendererModules/Direct3D11/GeometryBuffer.h:111
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/Direct3D11/GeometryBuffer.h:129
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:40
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
FLOAT x
The transformed position for the vertex.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:91
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: RendererModules/Direct3D11/GeometryBuffer.h:121
DWORD diffuse
colour of the vertex.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:93
type to track info for per-texture sub batches of geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:99
Definition: RendererModules/Direct3D11/Renderer.h:66
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Direct3D11/GeometryBuffer.h:141
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
Vector3f d_pivot
pivot point for rotation
Definition: RendererModules/Direct3D11/GeometryBuffer.h:135
bool d_bufferSynched
whether the h/w buffer is in sync with the added geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:117
std::vector< D3DVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:123
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D11/Renderer.h:82
Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:47
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:67
Quaternion d_rotation
rotation vector
Definition: RendererModules/Direct3D11/GeometryBuffer.h:133
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:119
IDevice11 & d_device
The D3D Device.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:109
Texture implementation for the Direct3D11Renderer.
Definition: RendererModules/Direct3D11/Texture.h:49
ID3D11Buffer * d_vertexBuffer
hardware buffer where vertices will be drawn from.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:113
UINT d_bufferSize
Size of the currently allocated vertex buffer.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:115
float tu
texture coordinates.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:95