26 #ifndef _CEGUIDirect3D11GeometryBuffer_h_
27 #define _CEGUIDirect3D11GeometryBuffer_h_
29 #include "../../GeometryBuffer.h"
30 #include "CEGUI/RendererModules/Direct3D11/Renderer.h"
31 #include "../../Rect.h"
32 #include "../../Quaternion.h"
37 # pragma warning(push)
38 # pragma warning(disable : 4251)
44 class Direct3D11Texture;
57 const D3DXMATRIX* getMatrix()
const;
61 void setTranslation(
const Vector3f& v);
64 void setClippingRegion(
const Rectf& region);
65 void appendVertex(
const Vertex& vertex);
66 void appendGeometry(
const Vertex*
const vbuff, uint vertex_count);
67 void setActiveTexture(
Texture* texture);
69 Texture* getActiveTexture()
const;
70 uint getVertexCount()
const;
71 uint getBatchCount()
const;
74 void setClippingActive(
const bool active);
75 bool isClippingActive()
const;
79 void updateMatrix()
const;
81 void syncHardwareBuffer()
const;
83 void allocateVertexBuffer(
const size_t count)
const;
85 void cleanupVertexBuffer()
const;
101 const ID3D11ShaderResourceView* texture;
147 #if defined(_MSC_VER)
148 # pragma warning(pop)
151 #endif // end of guard _CEGUIDirect3D11GeometryBuffer_h_
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/Direct3D11/GeometryBuffer.h:127
D3DXMATRIX d_matrix
model matrix cache
Definition: RendererModules/Direct3D11/GeometryBuffer.h:139
Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.
Definition: RenderEffect.h:40
internal Vertex structure used for Direct3D based geometry.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:88
VertexList d_vertices
container where added geometry is stored.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:125
Vector3f d_translation
translation vector
Definition: RendererModules/Direct3D11/GeometryBuffer.h:131
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:137
Direct3D11Texture * d_activeTexture
last texture that was set as active
Definition: RendererModules/Direct3D11/GeometryBuffer.h:111
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/Direct3D11/GeometryBuffer.h:129
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:40
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
FLOAT x
The transformed position for the vertex.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:91
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: RendererModules/Direct3D11/GeometryBuffer.h:121
DWORD diffuse
colour of the vertex.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:93
type to track info for per-texture sub batches of geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:99
Definition: RendererModules/Direct3D11/Renderer.h:66
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Direct3D11/GeometryBuffer.h:141
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
Vector3f d_pivot
pivot point for rotation
Definition: RendererModules/Direct3D11/GeometryBuffer.h:135
bool d_bufferSynched
whether the h/w buffer is in sync with the added geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:117
std::vector< D3DVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:123
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D11/Renderer.h:82
Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:47
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:67
Quaternion d_rotation
rotation vector
Definition: RendererModules/Direct3D11/GeometryBuffer.h:133
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:119
IDevice11 & d_device
The D3D Device.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:109
Texture implementation for the Direct3D11Renderer.
Definition: RendererModules/Direct3D11/Texture.h:49
ID3D11Buffer * d_vertexBuffer
hardware buffer where vertices will be drawn from.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:113
UINT d_bufferSize
Size of the currently allocated vertex buffer.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:115
float tu
texture coordinates.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:95