Crazy Eddie's GUI System  0.8.5
RendererModules/DirectFB/GeometryBuffer.h
1 /***********************************************************************
2  created: Tue Mar 10 2009
3  author: Paul D Turner (parts based on code by Keith Mok)
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25  * OTHER DEALINGS IN THE SOFTWARE.
26  ***************************************************************************/
27 #ifndef _CEGUIDirectFBGeometryBuffer_h_
28 #define _CEGUIDirectFBGeometryBuffer_h_
29 
30 #include "CEGUI/GeometryBuffer.h"
31 #include "CEGUI/Rect.h"
32 #include "CEGUI/Quaternion.h"
33 #include <directfb.h>
34 #include <vector>
35 
36 
37 // Start of CEGUI namespace section
38 namespace CEGUI
39 {
40 class DirectFBRenderer;
41 class DirectFBTexture;
42 
45 {
46 public:
51 
52  // Implement GeometryBuffer interface.
53  void draw() const;
54  void setTranslation(const Vector3f& v);
55  void setRotation(const Quaternion& r);
56  void setPivot(const Vector3f& p);
57  void setClippingRegion(const Rectf& region);
58  void appendVertex(const Vertex& vertex);
59  void appendGeometry(const Vertex* const vbuff, uint vertex_count);
60  void setActiveTexture(Texture* texture);
61  void reset();
62  Texture* getActiveTexture() const;
63  uint getVertexCount() const;
64  uint getBatchCount() const;
65  void setRenderEffect(RenderEffect* effect);
67  void setClippingActive(const bool active);
68  bool isClippingActive() const;
69 
70 protected:
72  void updateMatrix() const;
73 
75  struct BatchInfo
76  {
77  IDirectFBSurface* texture;
78  uint vertexCount;
79  bool clip;
80  };
81 
87  typedef std::vector<BatchInfo> BatchList;
89  BatchList d_batches;
91  typedef std::vector<DFBVertex> VertexList;
93  VertexList d_vertices;
107  mutable s32 d_matrix[9];
109  mutable bool d_matrixValid;
110 };
111 
112 } // End of CEGUI namespace section
113 
114 #endif // end of guard _CEGUIDirectFBGeometryBuffer_h_
void updateMatrix() const
update cached matrix
uint getVertexCount() const
Return the total number of vertices currently held by this GeometryBuffer object. ...
DirectFBRenderer & d_owner
DirectFBRenderer object that created and owns this GeometryBuffer.
Definition: RendererModules/DirectFB/GeometryBuffer.h:83
Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.
Definition: RenderEffect.h:40
uint getBatchCount() const
Return the number of batches of geometry that this GeometryBuffer has split the vertices into...
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/DirectFB/GeometryBuffer.h:87
void appendVertex(const Vertex &vertex)
Append a single vertex to the buffer.
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Quaternion d_rotation
rotation vector
Definition: RendererModules/DirectFB/GeometryBuffer.h:101
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:40
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
DirectFBGeometryBuffer(DirectFBRenderer &owner)
Constructor.
Vector3f d_translation
translation vector
Definition: RendererModules/DirectFB/GeometryBuffer.h:99
void setTranslation(const Vector3f &v)
Set the translation to be applied to the geometry in the buffer when it is subsequently rendered...
void setRotation(const Quaternion &r)
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered...
void setPivot(const Vector3f &p)
Set the pivot point to be used when applying the rotations.
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
void reset()
Clear all buffered data and reset the GeometryBuffer to the default state.
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/DirectFB/GeometryBuffer.h:105
Implemetation of CEGUI::GeometryBuffer for DirectFB.
Definition: RendererModules/DirectFB/GeometryBuffer.h:44
Implementation of CEGUI::Texture interface using DirectFB.
Definition: RendererModules/DirectFB/Texture.h:38
Vector3f d_pivot
pivot point for rotation
Definition: RendererModules/DirectFB/GeometryBuffer.h:103
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/DirectFB/GeometryBuffer.h:109
Implementation of CEGUI::Renderer interface using DirectFB.
Definition: RendererModules/DirectFB/Renderer.h:44
void setRenderEffect(RenderEffect *effect)
Set the RenderEffect to be used by this GeometryBuffer.
~DirectFBGeometryBuffer()
Destructor.
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/DirectFB/GeometryBuffer.h:97
void setClippingActive(const bool active)
Set whether clipping will be active for subsequently added vertices.
void setClippingRegion(const Rectf &region)
Set the clipping region to be used when rendering this buffer.
void setActiveTexture(Texture *texture)
Set the active texture to be used with all subsequently added vertices.
type to track info for per-texture sub batches of geometry
Definition: RendererModules/DirectFB/GeometryBuffer.h:75
VertexList d_vertices
container where added geometry is stored.
Definition: RendererModules/DirectFB/GeometryBuffer.h:93
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:67
void appendGeometry(const Vertex *const vbuff, uint vertex_count)
Append a number of vertices from an array to the GeometryBuffer.
RenderEffect * getRenderEffect()
Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.
void draw() const
Draw the geometry buffered within this GeometryBuffer object.
s32 d_matrix[9]
model matrix cache
Definition: RendererModules/DirectFB/GeometryBuffer.h:107
std::vector< DFBVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/DirectFB/GeometryBuffer.h:91
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/DirectFB/GeometryBuffer.h:95
DirectFBTexture * d_activeTexture
last texture that was set as active
Definition: RendererModules/DirectFB/GeometryBuffer.h:85
Texture * getActiveTexture() const
Return a pointer to the currently active Texture object. This may return 0 if no texture is set...
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: RendererModules/DirectFB/GeometryBuffer.h:89