27 #ifndef _CEGUIIrrlichtGeometryBuffer_h_
28 #define _CEGUIIrrlichtGeometryBuffer_h_
30 #include "CEGUI/RendererModules/Irrlicht/RendererDef.h"
31 #include "CEGUI/GeometryBuffer.h"
32 #include "CEGUI/Rect.h"
33 #include "CEGUI/Vector.h"
38 # pragma warning(push)
39 # pragma warning(disable : 4251)
45 class IrrlichtTexture;
55 const irr::core::matrix4& getMatrix()
const;
58 irr::video::SMaterial& getMaterial();
60 const irr::video::SMaterial& getMaterial()
const;
65 void setTranslation(
const Vector3f& v);
68 void setClippingRegion(
const Rectf& region);
69 void appendVertex(
const Vertex& vertex);
70 void appendGeometry(
const Vertex*
const vbuff, uint vertex_count);
71 void setActiveTexture(
Texture* texture);
73 Texture* getActiveTexture()
const;
74 uint getVertexCount()
const;
75 uint getBatchCount()
const;
78 void setClippingActive(
const bool active);
79 bool isClippingActive()
const;
85 void updateMatrix()
const;
86 void setupClipping()
const;
87 void cleanupClipping()
const;
92 irr::video::ITexture* texture;
144 #if defined(_MSC_VER)
145 # pragma warning(pop)
148 #endif // end of guard _CEGUIIrrlichtGeometryBuffer_h_
irr::core::matrix4 d_matrix
model matrix cache
Definition: RendererModules/Irrlicht/GeometryBuffer.h:116
irr::core::vector3d< irr::f32 > d_pivot
pivot point for rotation
Definition: RendererModules/Irrlicht/GeometryBuffer.h:112
IrrlichtTexture * d_activeTexture
Texture that is set as active.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:100
Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.
Definition: RenderEffect.h:40
irr::video::SMaterial d_material
material used with the texture for rendering.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:102
irr::core::matrix4 d_savedProjection
projection transform that was set priot to us initialising clipping
Definition: RendererModules/Irrlicht/GeometryBuffer.h:138
irr::core::vector3d< irr::f32 > d_translation
translation vector
Definition: RendererModules/Irrlicht/GeometryBuffer.h:108
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:114
type to track info for per-texture sub batches of geometry
Definition: RendererModules/Irrlicht/GeometryBuffer.h:90
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:40
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
GeometryBuffer implementation for the Irrlicht engine.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:48
VertexList d_vertices
container where added geometry vertices are stored.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:128
Implementation of the CEGUI::Texture class for the Irrlicht engine.
Definition: RendererModules/Irrlicht/Texture.h:49
irr::core::rect< irr::s32 > d_savedViewport
viewport that was set prior to us initialising clipping
Definition: RendererModules/Irrlicht/GeometryBuffer.h:136
irr::video::IVideoDriver & d_driver
Irrlicht video driver we're to use.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:98
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/Irrlicht/GeometryBuffer.h:106
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:120
BlendMode
Enumerated type that contains the valid options that specify the type of blending that is to be perfo...
Definition: Renderer.h:61
IndexList d_indices
container where added geometry indices are stored.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:130
const float d_texelOffset
an offset applied to geometry to get correct texel to pixel mapping.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:134
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: RendererModules/Irrlicht/GeometryBuffer.h:126
std::vector< irr::video::S3DVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/Irrlicht/GeometryBuffer.h:122
const float d_xViewDir
a coefficient used to handle OpenGL / D3D projection variations.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:132
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:67
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Irrlicht/GeometryBuffer.h:118
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/Irrlicht/GeometryBuffer.h:104
std::vector< irr::u16 > IndexList
type of container used for indexes
Definition: RendererModules/Irrlicht/GeometryBuffer.h:124
irr::core::quaternion d_rotation
rotation quaternion
Definition: RendererModules/Irrlicht/GeometryBuffer.h:110