Crazy Eddie's GUI System  0.8.5
RendererModules/Null/GeometryBuffer.h
1 /***********************************************************************
2  created: Fri Jan 15 2010
3  author: Eugene Marcotte
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25  * OTHER DEALINGS IN THE SOFTWARE.
26  ***************************************************************************/
27 #ifndef _CEGUINullGeometryBuffer_h_
28 #define _CEGUINullGeometryBuffer_h_
29 
30 #include "../../GeometryBuffer.h"
31 #include "CEGUI/RendererModules/Null/Renderer.h"
32 #include "../../Rect.h"
33 #include "../../Colour.h"
34 #include "../../Vertex.h"
35 #include "../../Quaternion.h"
36 
37 #include <utility>
38 #include <vector>
39 
40 #if defined(_MSC_VER)
41 # pragma warning(push)
42 # pragma warning(disable : 4251)
43 #endif
44 
45 // Start of CEGUI namespace section
46 namespace CEGUI
47 {
49 class NULL_GUIRENDERER_API NullGeometryBuffer : public GeometryBuffer
50 {
51 public:
55  virtual ~NullGeometryBuffer();
56 
57  // implement CEGUI::GeometryBuffer interface.
58  void draw() const;
59  void setTranslation(const Vector3f& v);
60  void setRotation(const Quaternion& r);
61  void setPivot(const Vector3f& p);
62  void setClippingRegion(const Rectf& region);
63  void appendVertex(const Vertex& vertex);
64  void appendGeometry(const Vertex* const vbuff, uint vertex_count);
65  void setActiveTexture(Texture* texture);
66  void reset();
67  Texture* getActiveTexture() const;
68  uint getVertexCount() const;
69  uint getBatchCount() const;
70  void setRenderEffect(RenderEffect* effect);
71  RenderEffect* getRenderEffect();
72  void setClippingActive(const bool active);
73  bool isClippingActive() const;
74 
75 protected:
91  typedef std::vector<Vertex> VertexList;
93  VertexList d_vertices;
94 };
95 
96 
97 } // End of CEGUI namespace section
98 
99 #if defined(_MSC_VER)
100 # pragma warning(pop)
101 #endif
102 
103 #endif // end of guard _CEGUINullGeometryBuffer_h_
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/Null/GeometryBuffer.h:81
Vector3f d_pivot
pivot point for rotation
Definition: RendererModules/Null/GeometryBuffer.h:87
Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.
Definition: RenderEffect.h:40
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:40
std::vector< Vertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/Null/GeometryBuffer.h:91
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
NullTexture * d_activeTexture
Texture that is set as active.
Definition: RendererModules/Null/GeometryBuffer.h:77
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/Null/GeometryBuffer.h:79
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/Null/GeometryBuffer.h:89
Implementation of CEGUI::GeometryBuffer for the Null engine.
Definition: RendererModules/Null/GeometryBuffer.h:49
VertexList d_vertices
container where added geometry is stored.
Definition: RendererModules/Null/GeometryBuffer.h:93
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
Vector3f d_translation
translation vector
Definition: RendererModules/Null/GeometryBuffer.h:83
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:67
Quaternion d_rotation
rotation quaternion
Definition: RendererModules/Null/GeometryBuffer.h:85
Implementation of the CEGUI::Texture class for no particular engine.
Definition: RendererModules/Null/Texture.h:42