Crazy Eddie's GUI System  0.8.5
RendererModules/Null/TextureTarget.h
1 /***********************************************************************
2  created: Sat Jan 16 2010
3  author: Eugene Marcotte
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25  * OTHER DEALINGS IN THE SOFTWARE.
26  ***************************************************************************/
27 #ifndef _CEGUINullTextureTarget_h_
28 #define _CEGUINullTextureTarget_h_
29 
30 #include "../../TextureTarget.h"
31 #include "CEGUI/RendererModules/Null/RenderTarget.h"
32 
33 #if defined(_MSC_VER)
34 # pragma warning(push)
35 # pragma warning(disable : 4250)
36 #endif
37 
38 // Start of CEGUI namespace section
39 namespace CEGUI
40 {
42 class NULL_GUIRENDERER_API NullTextureTarget : public NullRenderTarget<TextureTarget>
43 {
44 public:
48  virtual ~NullTextureTarget();
49 
50  // implementation of RenderTarget interface
51  bool isImageryCache() const;
52  // implement CEGUI::TextureTarget interface.
53  void clear();
54  Texture& getTexture() const;
55  void declareRenderSize(const Sizef& sz);
56  bool isRenderingInverted() const;
57 
58 protected:
60  static String generateTextureName();
62  static uint s_textureNumber;
64  static const float DEFAULT_SIZE;
67 };
68 
69 } // End of CEGUI namespace section
70 
71 #if defined(_MSC_VER)
72 # pragma warning(pop)
73 #endif
74 
75 #endif // end of guard _CEGUINullTextureTarget_h_
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Intermediate RenderTarget.
Definition: RendererModules/Null/RenderTarget.h:44
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
CEGUI::Renderer implementation for no particular engine.
Definition: RendererModules/Null/Renderer.h:60
CEGUI::TextureTarget implementation for the Null engine.
Definition: RendererModules/Null/TextureTarget.h:42
static const float DEFAULT_SIZE
default / initial size for the underlying texture.
Definition: RendererModules/Null/TextureTarget.h:64
NullTexture * d_CEGUITexture
This wraps d_texture so it can be used by the core CEGUI lib.
Definition: RendererModules/Null/TextureTarget.h:66
Implementation of the CEGUI::Texture class for no particular engine.
Definition: RendererModules/Null/Texture.h:42
static uint s_textureNumber
static data used for creating texture names
Definition: RendererModules/Null/TextureTarget.h:62
String class used within the GUI system.
Definition: String.h:62