Crazy Eddie's GUI System  0.8.5
StandardShaderVert.h
1 /***********************************************************************
2  created: Wed, 8th Feb 2012
3  author: Lukas E Meindl
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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26  ***************************************************************************/
27 
28 #ifndef _CEGUIOpenGL3StandardShaderVert_h_
29 #define _CEGUIOpenGL3StandardShaderVert_h_
30 
31 namespace CEGUI
32 {
33 
34 const char
35  StandardShaderVert_Opengl3[] =
36  "#version 150 core\n"
37 
38  "uniform mat4 modelViewPerspMatrix;\n"
39  "in vec3 inPosition;\n"
40  "in vec2 inTexCoord;\n"
41  "in vec4 inColour;\n"
42  "out vec2 exTexCoord;\n"
43  "out vec4 exColour;\n"
44 
45  "void main(void)\n"
46  "{\n"
47  "exTexCoord = inTexCoord;\n"
48  "exColour = inColour;\n"
49  "gl_Position = modelViewPerspMatrix * vec4(inPosition, 1.0);\n"
50  "}",
51  StandardShaderVert_OpenglEs2[] =
52  "#version 100\n"
53  "uniform mat4 modelViewPerspMatrix;\n"
54  "attribute vec3 inPosition;\n"
55  "attribute vec2 inTexCoord;\n"
56  "attribute vec4 inColour;\n"
57  "varying vec2 exTexCoord;\n"
58  "varying vec4 exColour;\n"
59 
60  "void main(void)\n"
61  "{\n"
62  "exTexCoord = inTexCoord;\n"
63  "exColour = inColour;\n"
64  "gl_Position = modelViewPerspMatrix * vec4(inPosition, 1.0);\n"
65  "}",
66  StandardShaderVert_OpenglEs3[] =
67  "#version 300 es\n"
68 
69  "uniform mat4 modelViewPerspMatrix;\n"
70  "in vec3 inPosition;\n"
71  "in vec2 inTexCoord;\n"
72  "in vec4 inColour;\n"
73  "out vec2 exTexCoord;\n"
74  "out vec4 exColour;\n"
75 
76  "void main(void)\n"
77  "{\n"
78  "exTexCoord = inTexCoord;\n"
79  "exColour = inColour;\n"
80  "gl_Position = modelViewPerspMatrix * vec4(inPosition, 1.0);\n"
81  "}";
82 
83 }
84 
85 #endif
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1