Crazy Eddie's GUI System  0.8.6
CEGUI::Direct3D10GeometryBuffer Member List

This is the complete list of members for CEGUI::Direct3D10GeometryBuffer, including all inherited members.

AllocatedObject() (defined in CEGUI::AllocatedObject< GeometryBuffer >)CEGUI::AllocatedObject< GeometryBuffer >inlineexplicit
allocateVertexBuffer(const size_t count) const CEGUI::Direct3D10GeometryBufferprotected
appendGeometry(const Vertex *const vbuff, uint vertex_count)CEGUI::Direct3D10GeometryBuffervirtual
appendVertex(const Vertex &vertex)CEGUI::Direct3D10GeometryBuffervirtual
BatchList typedefCEGUI::Direct3D10GeometryBufferprotected
cleanupVertexBuffer() const CEGUI::Direct3D10GeometryBufferprotected
d_activeTextureCEGUI::Direct3D10GeometryBufferprotected
d_batchesCEGUI::Direct3D10GeometryBufferprotected
d_blendModeCEGUI::GeometryBufferprotected
d_bufferSizeCEGUI::Direct3D10GeometryBuffermutableprotected
d_bufferSynchedCEGUI::Direct3D10GeometryBuffermutableprotected
d_clippingActiveCEGUI::Direct3D10GeometryBufferprotected
d_clipRectCEGUI::Direct3D10GeometryBufferprotected
d_deviceCEGUI::Direct3D10GeometryBufferprotected
d_effectCEGUI::Direct3D10GeometryBufferprotected
d_matrixCEGUI::Direct3D10GeometryBuffermutableprotected
d_matrixValidCEGUI::Direct3D10GeometryBuffermutableprotected
d_owner (defined in CEGUI::Direct3D10GeometryBuffer)CEGUI::Direct3D10GeometryBufferprotected
d_pivotCEGUI::Direct3D10GeometryBufferprotected
d_rotationCEGUI::Direct3D10GeometryBufferprotected
d_translationCEGUI::Direct3D10GeometryBufferprotected
d_vertexBufferCEGUI::Direct3D10GeometryBuffermutableprotected
d_verticesCEGUI::Direct3D10GeometryBufferprotected
Direct3D10GeometryBuffer(Direct3D10Renderer &owner)CEGUI::Direct3D10GeometryBuffer
draw() const CEGUI::Direct3D10GeometryBuffervirtual
GeometryBuffer()CEGUI::GeometryBufferprotected
getActiveTexture() const CEGUI::Direct3D10GeometryBuffervirtual
getBatchCount() const CEGUI::Direct3D10GeometryBuffervirtual
getBlendMode() const CEGUI::GeometryBuffervirtual
getMatrix() const CEGUI::Direct3D10GeometryBuffer
getRenderEffect()CEGUI::Direct3D10GeometryBuffervirtual
getVertexCount() const CEGUI::Direct3D10GeometryBuffervirtual
isClippingActive() const (defined in CEGUI::Direct3D10GeometryBuffer)CEGUI::Direct3D10GeometryBuffervirtual
reset()CEGUI::Direct3D10GeometryBuffervirtual
setActiveTexture(Texture *texture)CEGUI::Direct3D10GeometryBuffervirtual
setBlendMode(const BlendMode mode)CEGUI::GeometryBuffervirtual
setClippingActive(const bool active)CEGUI::Direct3D10GeometryBuffervirtual
setClippingRegion(const Rectf &region)CEGUI::Direct3D10GeometryBuffervirtual
setPivot(const Vector3f &p)CEGUI::Direct3D10GeometryBuffervirtual
setRenderEffect(RenderEffect *effect)CEGUI::Direct3D10GeometryBuffervirtual
setRotation(const Quaternion &r)CEGUI::Direct3D10GeometryBuffervirtual
setTranslation(const Vector3f &v)CEGUI::Direct3D10GeometryBuffervirtual
syncHardwareBuffer() const CEGUI::Direct3D10GeometryBufferprotected
updateMatrix() const CEGUI::Direct3D10GeometryBufferprotected
VertexList typedefCEGUI::Direct3D10GeometryBufferprotected
~Direct3D10GeometryBuffer()CEGUI::Direct3D10GeometryBuffer
~GeometryBuffer()CEGUI::GeometryBuffervirtual