Crazy Eddie's GUI System
0.8.7
Main Page
Related Pages
Namespaces
Classes
Files
File List
ImageCodecModules/TGA/ImageCodec.h
1
/***********************************************************************
2
created: 03/06/2006
3
author: Olivier Delannoy
4
5
purpose: This codec provide TGA image loading, it's the default
6
codec
7
*************************************************************************/
8
/***************************************************************************
9
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
10
*
11
* Permission is hereby granted, free of charge, to any person obtaining
12
* a copy of this software and associated documentation files (the
13
* "Software"), to deal in the Software without restriction, including
14
* without limitation the rights to use, copy, modify, merge, publish,
15
* distribute, sublicense, and/or sell copies of the Software, and to
16
* permit persons to whom the Software is furnished to do so, subject to
17
* the following conditions:
18
*
19
* The above copyright notice and this permission notice shall be
20
* included in all copies or substantial portions of the Software.
21
*
22
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
26
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
27
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
28
* OTHER DEALINGS IN THE SOFTWARE.
29
***************************************************************************/
30
#ifndef _CEGUITGAImageCodec_h_
31
#define _CEGUITGAImageCodec_h_
32
#include "../../ImageCodec.h"
33
34
#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
35
# ifdef CEGUITGAIMAGECODEC_EXPORTS
36
# define CEGUITGAIMAGECODEC_API __declspec(dllexport)
37
# else
38
# define CEGUITGAIMAGECODEC_API __declspec(dllimport)
39
# endif
40
#else
41
# define CEGUITGAIMAGECODEC_API
42
#endif
43
44
namespace
CEGUI
45
{
53
class
CEGUITGAIMAGECODEC_API
TGAImageCodec
:
public
ImageCodec
54
{
59
struct
ImageTGA
60
{
61
int
channels;
62
int
sizeX;
63
int
sizeY;
64
unsigned
char
*data;
65
};
66
68
static
void
flipVertImageTGA(ImageTGA* img);
70
static
void
flipHorzImageTGA(ImageTGA* img);
71
76
static
ImageTGA* loadTGA(
const
unsigned
char
* buffer,
size_t
buffer_size);
81
static
void
convertRGBToRGBA(ImageTGA* img);
82
83
public
:
84
TGAImageCodec
();
85
86
~
TGAImageCodec
();
87
88
// Took this code from http://www.gametutorials.com still ne
89
// tImageTGA *LoadTGA(const char *filename)
90
//
91
// This is our cool function that loads the targa (TGA) file, then returns it's data.
92
// This tutorial supports 16, 24 and 32 bit images, along with RLE compression.
93
//
94
//
95
// Ben Humphrey (DigiBen)
96
// Game Programmer
97
// DigiBen@GameTutorials.com
98
// Co-Web Host of www.GameTutorials.com
99
Texture
* load(
const
RawDataContainer
& data,
Texture
* result);
100
101
protected
:
102
private
:
103
};
104
105
}
// End of CEGUI namespace section
106
107
#endif // end of guard _CEGUITGAImageCodec_h_
CEGUI::ImageCodec
Abstract ImageLoader class. An image loader encapsulate the loading of a texture. ...
Definition:
ImageCodec.h:45
CEGUI
Main namespace for Crazy Eddie's GUI Library.
Definition:
arch_overview.dox:1
CEGUI::Texture
Abstract base class specifying the required interface for Texture objects.
Definition:
Texture.h:52
CEGUI::RawDataContainer
Class used as the databuffer for loading files throughout the library.
Definition:
DataContainer.h:42
CEGUI::TGAImageCodec
Default image codec.
Definition:
ImageCodecModules/TGA/ImageCodec.h:53
cegui
include
CEGUI
ImageCodecModules
TGA
ImageCodec.h
Generated by
1.8.10