Crazy Eddie's GUI System  0.8.7
RendererModules/Direct3D10/RenderTarget.h
1 /***********************************************************************
2  created: Sat Mar 7 2009
3  author: Paul D Turner (parts based on code by Rajko Stojadinovic)
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25  * OTHER DEALINGS IN THE SOFTWARE.
26  ***************************************************************************/
27 #ifndef _CEGUIDirect3D10RenderTarget_h_
28 #define _CEGUIDirect3D10RenderTarget_h_
29 
30 #include "../../RenderTarget.h"
31 #include "CEGUI/RendererModules/Direct3D10/Renderer.h"
32 #include "../../Rect.h"
33 
34 // Unfortunately, MinGW-w64 doesn't have <d3dx10.h>
35 #ifdef __MINGW32__
36  #include <d3d10.h>
37  #include <d3dx9.h>
38 #else
39  #include <d3dx10.h>
40 #endif
41 
42 #if defined(_MSC_VER)
43 # pragma warning(push)
44 # pragma warning(disable : 4251)
45 #endif
46 
47 // Start of CEGUI namespace section
48 namespace CEGUI
49 {
51 template <typename T = RenderTarget>
52 class D3D10_GUIRENDERER_API Direct3D10RenderTarget : public T
53 {
54 public:
57 
58  // implement parts of RenderTarget interface
59  void draw(const GeometryBuffer& buffer);
60  void draw(const RenderQueue& queue);
61  void setArea(const Rectf& area);
62  const Rectf& getArea() const;
63  void activate();
64  void deactivate();
65  void unprojectPoint(const GeometryBuffer& buff,
66  const Vector2f& p_in,
67  Vector2f& p_out) const;
68 
69 protected:
71  void updateMatrix() const;
73  void setupViewport(D3D10_VIEWPORT& vp) const;
74 
78  ID3D10Device& d_device;
82  mutable D3DXMATRIX d_matrix;
84  mutable bool d_matrixValid;
86  mutable float d_viewDistance;
87 };
88 
89 } // End of CEGUI namespace section
90 
91 #if defined(_MSC_VER)
92 # pragma warning(pop)
93 #endif
94 
95 #endif // end of guard _CEGUIDirect3D10RenderTarget_h_
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Direct3D10/RenderTarget.h:84
Direct3D10Renderer & d_owner
Renderer that created and owns the render target.
Definition: RendererModules/Direct3D10/RenderTarget.h:76
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.
Definition: RendererModules/Direct3D10/RenderTarget.h:52
ID3D10Device & d_device
D3D10Device interface.
Definition: RendererModules/Direct3D10/RenderTarget.h:78
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
D3DXMATRIX d_matrix
projection / view matrix cache
Definition: RendererModules/Direct3D10/RenderTarget.h:82
Rectf d_area
holds defined area for the RenderTarget
Definition: RendererModules/Direct3D10/RenderTarget.h:80
float d_viewDistance
tracks viewing distance (this is set up at the same time as d_matrix)
Definition: RendererModules/Direct3D10/RenderTarget.h:86
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D10/Renderer.h:68
Class that represents a queue of GeometryBuffer objects to be rendered.
Definition: RenderQueue.h:52