27 #ifndef _CEGUIDirect3D9GeometryBuffer_h_
28 #define _CEGUIDirect3D9GeometryBuffer_h_
30 #include "../../GeometryBuffer.h"
31 #include "CEGUI/RendererModules/Direct3D9/Renderer.h"
32 #include "../../Rect.h"
33 #include "../../Quaternion.h"
39 # pragma warning(push)
40 # pragma warning(disable : 4251)
46 class Direct3D9Texture;
59 const D3DXMATRIX* getMatrix()
const;
63 void setTranslation(
const Vector3f& t);
66 void setClippingRegion(
const Rectf& region);
67 void appendVertex(
const Vertex& vertex);
68 void appendGeometry(
const Vertex*
const vbuff, uint vertex_count);
69 void setActiveTexture(
Texture* texture);
71 Texture* getActiveTexture()
const;
72 uint getVertexCount()
const;
73 uint getBatchCount()
const;
76 void setClippingActive(
const bool active);
77 bool isClippingActive()
const;
81 void performBatchManagement();
83 void updateMatrix()
const;
99 LPDIRECT3DTEXTURE9 texture;
138 #if defined(_MSC_VER)
139 # pragma warning(pop)
142 #endif // end of guard _CEGUIDirect3D9GeometryBuffer_h_
Vector3f d_pivot
pivot point for rotation
Definition: RendererModules/Direct3D9/GeometryBuffer.h:125
Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.
Definition: RenderEffect.h:40
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/Direct3D9/GeometryBuffer.h:109
internal Vertex structure used for Direct3D based geometry.
Definition: RendererModules/Direct3D9/GeometryBuffer.h:86
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:40
std::vector< D3DVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/Direct3D9/GeometryBuffer.h:113
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/Direct3D9/GeometryBuffer.h:117
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/Direct3D9/GeometryBuffer.h:127
Renderer class to interface with Direct3D 9.
Definition: RendererModules/Direct3D9/Renderer.h:64
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Direct3D9/GeometryBuffer.h:133
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/Direct3D9/GeometryBuffer.h:119
D3DXMATRIX d_matrix
model matrix cache
Definition: RendererModules/Direct3D9/GeometryBuffer.h:131
Texture implementation for the Direct3D9Renderer.
Definition: RendererModules/Direct3D9/Texture.h:44
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
DWORD diffuse
colour of the vertex.
Definition: RendererModules/Direct3D9/GeometryBuffer.h:91
Direct3D9Renderer & d_owner
Owning Direct3D9Renderer object.
Definition: RendererModules/Direct3D9/GeometryBuffer.h:105
Quaternion d_rotation
rotation vector
Definition: RendererModules/Direct3D9/GeometryBuffer.h:123
Vector3f d_translation
translation vector
Definition: RendererModules/Direct3D9/GeometryBuffer.h:121
VertexList d_vertices
container where added geometry is stored.
Definition: RendererModules/Direct3D9/GeometryBuffer.h:115
LPDIRECT3DDEVICE9 d_device
The D3D Device.
Definition: RendererModules/Direct3D9/GeometryBuffer.h:129
Direct3D9Texture * d_activeTexture
last texture that was set as active
Definition: RendererModules/Direct3D9/GeometryBuffer.h:107
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:67
type to track info for per-texture sub batches of geometry
Definition: RendererModules/Direct3D9/GeometryBuffer.h:97
Direct3D9 based implementation of the GeometryBuffer interface.
Definition: RendererModules/Direct3D9/GeometryBuffer.h:52
float tu
texture coordinates.
Definition: RendererModules/Direct3D9/GeometryBuffer.h:93
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: RendererModules/Direct3D9/GeometryBuffer.h:111
FLOAT x
The transformed position for the vertex.
Definition: RendererModules/Direct3D9/GeometryBuffer.h:89