27 #ifndef _CEGUIDirectFBGeometryBuffer_h_
28 #define _CEGUIDirectFBGeometryBuffer_h_
30 #include "CEGUI/GeometryBuffer.h"
31 #include "CEGUI/Rect.h"
32 #include "CEGUI/Quaternion.h"
40 class DirectFBRenderer;
41 class DirectFBTexture;
68 bool isClippingActive()
const;
77 IDirectFBSurface* texture;
114 #endif // end of guard _CEGUIDirectFBGeometryBuffer_h_
void updateMatrix() const
update cached matrix
uint getVertexCount() const
Return the total number of vertices currently held by this GeometryBuffer object. ...
DirectFBRenderer & d_owner
DirectFBRenderer object that created and owns this GeometryBuffer.
Definition: RendererModules/DirectFB/GeometryBuffer.h:83
Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.
Definition: RenderEffect.h:40
uint getBatchCount() const
Return the number of batches of geometry that this GeometryBuffer has split the vertices into...
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/DirectFB/GeometryBuffer.h:87
void appendVertex(const Vertex &vertex)
Append a single vertex to the buffer.
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Quaternion d_rotation
rotation vector
Definition: RendererModules/DirectFB/GeometryBuffer.h:101
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:40
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
DirectFBGeometryBuffer(DirectFBRenderer &owner)
Constructor.
Vector3f d_translation
translation vector
Definition: RendererModules/DirectFB/GeometryBuffer.h:99
void setTranslation(const Vector3f &v)
Set the translation to be applied to the geometry in the buffer when it is subsequently rendered...
void setRotation(const Quaternion &r)
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered...
void setPivot(const Vector3f &p)
Set the pivot point to be used when applying the rotations.
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
void reset()
Clear all buffered data and reset the GeometryBuffer to the default state.
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/DirectFB/GeometryBuffer.h:105
Implemetation of CEGUI::GeometryBuffer for DirectFB.
Definition: RendererModules/DirectFB/GeometryBuffer.h:44
Implementation of CEGUI::Texture interface using DirectFB.
Definition: RendererModules/DirectFB/Texture.h:38
Vector3f d_pivot
pivot point for rotation
Definition: RendererModules/DirectFB/GeometryBuffer.h:103
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/DirectFB/GeometryBuffer.h:109
Implementation of CEGUI::Renderer interface using DirectFB.
Definition: RendererModules/DirectFB/Renderer.h:44
void setRenderEffect(RenderEffect *effect)
Set the RenderEffect to be used by this GeometryBuffer.
~DirectFBGeometryBuffer()
Destructor.
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/DirectFB/GeometryBuffer.h:97
void setClippingActive(const bool active)
Set whether clipping will be active for subsequently added vertices.
void setClippingRegion(const Rectf ®ion)
Set the clipping region to be used when rendering this buffer.
void setActiveTexture(Texture *texture)
Set the active texture to be used with all subsequently added vertices.
type to track info for per-texture sub batches of geometry
Definition: RendererModules/DirectFB/GeometryBuffer.h:75
VertexList d_vertices
container where added geometry is stored.
Definition: RendererModules/DirectFB/GeometryBuffer.h:93
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:67
void appendGeometry(const Vertex *const vbuff, uint vertex_count)
Append a number of vertices from an array to the GeometryBuffer.
RenderEffect * getRenderEffect()
Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.
void draw() const
Draw the geometry buffered within this GeometryBuffer object.
s32 d_matrix[9]
model matrix cache
Definition: RendererModules/DirectFB/GeometryBuffer.h:107
std::vector< DFBVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/DirectFB/GeometryBuffer.h:91
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/DirectFB/GeometryBuffer.h:95
DirectFBTexture * d_activeTexture
last texture that was set as active
Definition: RendererModules/DirectFB/GeometryBuffer.h:85
Texture * getActiveTexture() const
Return a pointer to the currently active Texture object. This may return 0 if no texture is set...
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: RendererModules/DirectFB/GeometryBuffer.h:89