27 #ifndef _CEGUIDirectFBRenderTarget_h_
28 #define _CEGUIDirectFBRenderTarget_h_
30 #include "../../RenderTarget.h"
31 #include "../../Rect.h"
37 class DirectFBRenderer;
68 #endif // end of guard _CEGUIDirectFBRenderTarget_h_
void activate()
Activate the render target and put it in a state ready to be drawn to.
IDirectFBSurface & d_target
IDirectFBSurface targetted by this RenderTarget.
Definition: RendererModules/DirectFB/RenderTarget.h:61
Implementation of CEGUI::RenderTarget for DirectFB.
Definition: RendererModules/DirectFB/RenderTarget.h:40
void setArea(const Rectf &area)
Set the area for this RenderTarget. The exact action this function will take depends upon what the co...
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
const Rectf & getArea() const
Return the area defined for this RenderTarget.
void draw(const GeometryBuffer &buffer)
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents...
void unprojectPoint(const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const
Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer ...
Rectf d_area
holds defined area for the RenderTarget
Definition: RendererModules/DirectFB/RenderTarget.h:63
DirectFBRenderer & d_owner
DirectFBRenderer that created and owns this RenderTarget.
Definition: RendererModules/DirectFB/RenderTarget.h:59
bool isImageryCache() const
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Implementation of CEGUI::Renderer interface using DirectFB.
Definition: RendererModules/DirectFB/Renderer.h:44
DirectFBRenderTarget(DirectFBRenderer &owner, IDirectFBSurface &target)
Constructor.
Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...
Definition: RenderTarget.h:57
Class that represents a queue of GeometryBuffer objects to be rendered.
Definition: RenderQueue.h:52
void deactivate()
Deactivate the render target after having completed rendering.