Crazy Eddie's GUI System  0.8.7
RendererModules/Ogre/ImageCodec.h
1 /***********************************************************************
2  created: Wed Mar 25 2009
3  author: Paul D Turner <paul@cegui.org.uk>
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
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27 #ifndef _CEGUIOgreImageCodec_h_
28 #define _CEGUIOgreImageCodec_h_
29 
30 #include "../../ImageCodec.h"
31 #include "CEGUI/RendererModules/Ogre/Renderer.h"
32 
33 // Start of CEGUI namespace section
34 namespace CEGUI
35 {
40 class OGRE_GUIRENDERER_API OgreImageCodec : public ImageCodec
41 {
42 public:
45 
64  void setImageFileDataType(const String& type);
65 
70  const String& getImageFileDataType() const;
71 
72  // implement required function from ImageCodec.
73  Texture* load(const RawDataContainer& data, Texture* result);
74 
75 protected:
78 };
79 
80 } // End of CEGUI namespace section
81 
82 #endif // end of guard _CEGUIOgreImageCodec_h_
Abstract ImageLoader class. An image loader encapsulate the loading of a texture. ...
Definition: ImageCodec.h:45
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
ImageCodec object that loads data via image loading facilities in Ogre.
Definition: RendererModules/Ogre/ImageCodec.h:40
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
Class used as the databuffer for loading files throughout the library.
Definition: DataContainer.h:42
String d_dataTypeID
Holds currently set file data type specifier (i.e. the file extension).
Definition: RendererModules/Ogre/ImageCodec.h:77
String class used within the GUI system.
Definition: String.h:62