28 #ifndef _CEGUIOpenGL3StandardShaderFrag_h_
29 #define _CEGUIOpenGL3StandardShaderFrag_h_
35 StandardShaderFrag_Opengl3[] =
38 "uniform sampler2D texture0;\n"
39 "in vec2 exTexCoord;\n"
45 "out0 = texture(texture0, exTexCoord) * exColour;\n"
47 StandardShaderFrag_OpenglEs2[] =
50 "uniform sampler2D texture0;\n"
51 "precision mediump float;\n"
52 "varying vec2 exTexCoord;\n"
53 "varying vec4 exColour;\n"
57 "gl_FragColor = texture2D(texture0, exTexCoord) * exColour;\n"
59 StandardShaderFrag_OpenglEs3[] =
62 "uniform sampler2D texture0;\n"
63 "precision highp float;\n"
64 "in vec2 exTexCoord;\n"
66 "layout(location = 0) out vec4 out0;\n"
70 "out0 = texture(texture0, exTexCoord) * exColour;\n"
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1