Crazy Eddie's GUI System  0.8.7
Vertex.h
1 /***********************************************************************
2  created: Thu Jan 8 2009
3  author: Paul D Turner
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
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13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
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27 #ifndef _CEGUIVertex_h_
28 #define _CEGUIVertex_h_
29 
30 #include "CEGUI/Vector.h"
31 #include "CEGUI/Colour.h"
32 
33 // Start of CEGUI namespace section
34 namespace CEGUI
35 {
40 struct Vertex :
41  public AllocatedObject<Vertex>
42 {
49 };
50 
51 } // End of CEGUI namespace section
52 
53 #endif // end of guard _CEGUIVertex_h_
Vector3f position
Position of the vertex in 3D space.
Definition: Vertex.h:44
Definition: MemoryAllocatedObject.h:109
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:40
Vector2f tex_coords
Texture co-ords to be applied to the vertex.
Definition: Vertex.h:46
Class representing colour values within the system.
Definition: Colour.h:44
Colour colour_val
colour to be applied to the vertex.
Definition: Vertex.h:48