AllocatedObject() (defined in CEGUI::AllocatedObject< GeometryBuffer >) | CEGUI::AllocatedObject< GeometryBuffer > | inlineexplicit |
appendGeometry(const Vertex *const vbuff, uint vertex_count) | CEGUI::OpenGL3GeometryBuffer | virtual |
appendVertex(const Vertex &vertex) | CEGUI::OpenGLGeometryBufferBase | virtual |
BatchList typedef | CEGUI::OpenGLGeometryBufferBase | protected |
configureVertexArray() const | CEGUI::OpenGL3GeometryBuffer | |
d_activeTexture | CEGUI::OpenGLGeometryBufferBase | protected |
d_batches | CEGUI::OpenGLGeometryBufferBase | protected |
d_blendMode | CEGUI::GeometryBuffer | protected |
d_bufferSize | CEGUI::OpenGL3GeometryBuffer | protected |
d_clippingActive | CEGUI::OpenGLGeometryBufferBase | protected |
d_clipRect | CEGUI::OpenGLGeometryBufferBase | protected |
d_effect | CEGUI::OpenGLGeometryBufferBase | protected |
d_glStateChanger | CEGUI::OpenGL3GeometryBuffer | protected |
d_matrix | CEGUI::OpenGLGeometryBufferBase | mutableprotected |
d_matrixValid | CEGUI::OpenGLGeometryBufferBase | mutableprotected |
d_owner | CEGUI::OpenGLGeometryBufferBase | protected |
d_pivot | CEGUI::OpenGLGeometryBufferBase | protected |
d_rotation | CEGUI::OpenGLGeometryBufferBase | protected |
d_shader | CEGUI::OpenGL3GeometryBuffer | protected |
d_shaderColourLoc | CEGUI::OpenGL3GeometryBuffer | protected |
d_shaderPosLoc | CEGUI::OpenGL3GeometryBuffer | protected |
d_shaderStandardMatrixLoc | CEGUI::OpenGL3GeometryBuffer | protected |
d_shaderTexCoordLoc | CEGUI::OpenGL3GeometryBuffer | protected |
d_translation | CEGUI::OpenGLGeometryBufferBase | protected |
d_vertices | CEGUI::OpenGLGeometryBufferBase | protected |
d_verticesVAO | CEGUI::OpenGL3GeometryBuffer | protected |
d_verticesVBO | CEGUI::OpenGL3GeometryBuffer | protected |
deinitialiseOpenGLBuffers() (defined in CEGUI::OpenGL3GeometryBuffer) | CEGUI::OpenGL3GeometryBuffer | |
draw() const | CEGUI::OpenGL3GeometryBuffer | virtual |
GeometryBuffer() | CEGUI::GeometryBuffer | protected |
getActiveTexture() const | CEGUI::OpenGLGeometryBufferBase | virtual |
getBatchCount() const | CEGUI::OpenGLGeometryBufferBase | virtual |
getBlendMode() const | CEGUI::GeometryBuffer | virtual |
getMatrix() const | CEGUI::OpenGLGeometryBufferBase | |
getRenderEffect() | CEGUI::OpenGLGeometryBufferBase | virtual |
getVertexCount() const | CEGUI::OpenGLGeometryBufferBase | virtual |
initialiseOpenGLBuffers() (defined in CEGUI::OpenGL3GeometryBuffer) | CEGUI::OpenGL3GeometryBuffer | |
isClippingActive() const (defined in CEGUI::OpenGLGeometryBufferBase) | CEGUI::OpenGLGeometryBufferBase | virtual |
OpenGL3GeometryBuffer(OpenGL3Renderer &owner) | CEGUI::OpenGL3GeometryBuffer | |
OpenGLGeometryBufferBase(OpenGLRendererBase &owner) | CEGUI::OpenGLGeometryBufferBase | |
performBatchManagement() | CEGUI::OpenGLGeometryBufferBase | protected |
reset() | CEGUI::OpenGL3GeometryBuffer | virtual |
setActiveTexture(Texture *texture) | CEGUI::OpenGLGeometryBufferBase | virtual |
setBlendMode(const BlendMode mode) | CEGUI::GeometryBuffer | virtual |
setClippingActive(const bool active) | CEGUI::OpenGLGeometryBufferBase | virtual |
setClippingRegion(const Rectf ®ion) | CEGUI::OpenGLGeometryBufferBase | virtual |
setPivot(const Vector3f &p) | CEGUI::OpenGLGeometryBufferBase | virtual |
setRenderEffect(RenderEffect *effect) | CEGUI::OpenGLGeometryBufferBase | virtual |
setRotation(const Quaternion &r) | CEGUI::OpenGLGeometryBufferBase | virtual |
setTranslation(const Vector3f &t) | CEGUI::OpenGLGeometryBufferBase | virtual |
updateMatrix() const | CEGUI::OpenGLGeometryBufferBase | protected |
updateOpenGLBuffers() (defined in CEGUI::OpenGL3GeometryBuffer) | CEGUI::OpenGL3GeometryBuffer | |
VertexList typedef | CEGUI::OpenGLGeometryBufferBase | protected |
~GeometryBuffer() | CEGUI::GeometryBuffer | virtual |
~OpenGL3GeometryBuffer() (defined in CEGUI::OpenGL3GeometryBuffer) | CEGUI::OpenGL3GeometryBuffer | virtual |
~OpenGLGeometryBufferBase() (defined in CEGUI::OpenGLGeometryBufferBase) | CEGUI::OpenGLGeometryBufferBase | virtual |