Crazy Eddie's GUI System  0.8.7
CEGUI::OpenGLGeometryBuffer Member List

This is the complete list of members for CEGUI::OpenGLGeometryBuffer, including all inherited members.

AllocatedObject() (defined in CEGUI::AllocatedObject< GeometryBuffer >)CEGUI::AllocatedObject< GeometryBuffer >inlineexplicit
appendGeometry(const Vertex *const vbuff, uint vertex_count)CEGUI::OpenGLGeometryBufferBasevirtual
appendVertex(const Vertex &vertex)CEGUI::OpenGLGeometryBufferBasevirtual
BatchList typedefCEGUI::OpenGLGeometryBufferBaseprotected
d_activeTextureCEGUI::OpenGLGeometryBufferBaseprotected
d_batchesCEGUI::OpenGLGeometryBufferBaseprotected
d_blendModeCEGUI::GeometryBufferprotected
d_clippingActiveCEGUI::OpenGLGeometryBufferBaseprotected
d_clipRectCEGUI::OpenGLGeometryBufferBaseprotected
d_effectCEGUI::OpenGLGeometryBufferBaseprotected
d_matrixCEGUI::OpenGLGeometryBufferBasemutableprotected
d_matrixValidCEGUI::OpenGLGeometryBufferBasemutableprotected
d_ownerCEGUI::OpenGLGeometryBufferBaseprotected
d_pivotCEGUI::OpenGLGeometryBufferBaseprotected
d_rotationCEGUI::OpenGLGeometryBufferBaseprotected
d_translationCEGUI::OpenGLGeometryBufferBaseprotected
d_verticesCEGUI::OpenGLGeometryBufferBaseprotected
draw() const CEGUI::OpenGLGeometryBuffervirtual
GeometryBuffer()CEGUI::GeometryBufferprotected
getActiveTexture() const CEGUI::OpenGLGeometryBufferBasevirtual
getBatchCount() const CEGUI::OpenGLGeometryBufferBasevirtual
getBlendMode() const CEGUI::GeometryBuffervirtual
getMatrix() const CEGUI::OpenGLGeometryBufferBase
getRenderEffect()CEGUI::OpenGLGeometryBufferBasevirtual
getVertexCount() const CEGUI::OpenGLGeometryBufferBasevirtual
isClippingActive() const (defined in CEGUI::OpenGLGeometryBufferBase)CEGUI::OpenGLGeometryBufferBasevirtual
OpenGLGeometryBuffer(OpenGLRenderer &owner)CEGUI::OpenGLGeometryBuffer
OpenGLGeometryBufferBase(OpenGLRendererBase &owner)CEGUI::OpenGLGeometryBufferBase
performBatchManagement()CEGUI::OpenGLGeometryBufferBaseprotected
reset()CEGUI::OpenGLGeometryBufferBasevirtual
setActiveTexture(Texture *texture)CEGUI::OpenGLGeometryBufferBasevirtual
setBlendMode(const BlendMode mode)CEGUI::GeometryBuffervirtual
setClippingActive(const bool active)CEGUI::OpenGLGeometryBufferBasevirtual
setClippingRegion(const Rectf &region)CEGUI::OpenGLGeometryBufferBasevirtual
setPivot(const Vector3f &p)CEGUI::OpenGLGeometryBufferBasevirtual
setRenderEffect(RenderEffect *effect)CEGUI::OpenGLGeometryBufferBasevirtual
setRotation(const Quaternion &r)CEGUI::OpenGLGeometryBufferBasevirtual
setTranslation(const Vector3f &t)CEGUI::OpenGLGeometryBufferBasevirtual
updateMatrix() const CEGUI::OpenGLGeometryBufferBaseprotected
VertexList typedefCEGUI::OpenGLGeometryBufferBaseprotected
~GeometryBuffer()CEGUI::GeometryBuffervirtual
~OpenGLGeometryBufferBase() (defined in CEGUI::OpenGLGeometryBufferBase)CEGUI::OpenGLGeometryBufferBasevirtual