Crazy Eddies GUI System
0.6.0
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Base class to provide logic for push button type widgets. More...
Public Member Functions | |
PushButton (const String &type, const String &name) | |
Constructor for base PushButton class. | |
virtual | ~PushButton (void) |
Destructor for PushButton class. | |
Public Member Functions inherited from CEGUI::ButtonBase | |
bool | isHovering (void) const |
return true if user is hovering over this widget (or it's pushed and user is not over it for highlight) More... | |
bool | isPushed (void) const |
Return true if the button widget is in the pushed state. More... | |
ButtonBase (const String &type, const String &name) | |
Constructor for ButtonBase objects. | |
virtual | ~ButtonBase (void) |
Destructor for ButtonBase objects. | |
Public Member Functions inherited from CEGUI::Window | |
Window (const String &type, const String &name) | |
Constructor for Window base class. More... | |
virtual | ~Window (void) |
Destructor for Window base class. | |
const String & | getType (void) const |
return a String object holding the type name for this Window. More... | |
const String & | getName (void) const |
return a String object holding the name of this Window. More... | |
const String & | getPrefix (void) const |
bool | isDestroyedByParent (void) const |
returns whether or not this Window is set to be destroyed when its parent window is destroyed. More... | |
bool | isAlwaysOnTop (void) const |
returns whether or not this Window is an always on top Window. Also known as a top-most window. More... | |
bool | isDisabled (bool localOnly=false) const |
return whether the Window is currently disabled More... | |
bool | isVisible (bool localOnly=false) const |
return true if the Window is currently visible. More... | |
bool | isActive (void) const |
return true if this is the active Window. An active window is a window that may receive user inputs. More... | |
bool | isClippedByParent (void) const |
return true if this Window is clipped so that its rendering will not pass outside of its parent Window area. More... | |
uint | getID (void) const |
return the ID code currently assigned to this Window by client code. More... | |
size_t | getChildCount (void) const |
return the number of child Window objects currently attached to this Window. More... | |
bool | isChild (const String &name) const |
returns whether a Window with the specified name is currently attached to this Window as a child. More... | |
bool | isChild (uint ID) const |
returns whether at least one window with the given ID code is attached to this Window as a child. More... | |
bool | isChildRecursive (uint ID) const |
returns whether at least one window with the given ID code is attached to this Window or any of it's children as a child. More... | |
bool | isChild (const Window *window) const |
return true if the given Window is a child of this window. More... | |
Window * | getChild (const String &name) const |
return a pointer to the child window with the specified name. More... | |
Window * | recursiveChildSearch (const String &name) const |
Window * | getChild (uint ID) const |
return a pointer to the first attached child window with the specified ID value. More... | |
Window * | getChildRecursive (uint ID) const |
return a pointer to the first attached child window with the specified ID value. Children are traversed recursively. More... | |
Window * | getChildAtIdx (size_t idx) const |
return a pointer to the child window that is attached to 'this' at the given index. More... | |
Window * | getActiveChild (void) |
return a pointer to the Window that currently has input focus starting with this Window. More... | |
const Window * | getActiveChild (void) const |
bool | isAncestor (const String &name) const |
return true if the specified Window is some ancestor of this Window More... | |
bool | isAncestor (uint ID) const |
return true if any Window with the given ID is some ancestor of this Window. More... | |
bool | isAncestor (const Window *window) const |
return true if the specified Window is some ancestor of this Window. More... | |
Font * | getFont (bool useDefault=true) const |
return the active Font object for the Window. More... | |
const String & | getText (void) const |
return the current text for the Window More... | |
bool | inheritsAlpha (void) const |
return true if the Window inherits alpha from its parent(s). More... | |
float | getAlpha (void) const |
return the current alpha value set for this Window More... | |
float | getEffectiveAlpha (void) const |
return the effective alpha value that will be used when rendering this window, taking into account inheritance of parent window(s) alpha. More... | |
Rect | getPixelRect (void) const |
return a Rect object describing the Window area in screen space. More... | |
virtual Rect | getPixelRect_impl (void) const |
return a Rect object describing the Window area in screen space. More... | |
Rect | getInnerRect (void) const |
return a Rect object describing the clipped inner area for this window. More... | |
Rect | getUnclippedPixelRect (void) const |
return a Rect object describing the Window area unclipped, in screen space. More... | |
Rect | getUnclippedInnerRect (void) const |
Return a Rect object that describes, unclipped, the inner rectangle for this window. The inner rectangle is typically an area that excludes some frame or other rendering that should not be touched by subsequent rendering. More... | |
virtual Rect | getUnclippedInnerRect_impl (void) const |
Return a Rect object that describes, unclipped, the inner rectangle for this window. The inner rectangle is typically an area that excludes some frame or other rendering that should not be touched by subsequent rendering. More... | |
bool | isCapturedByThis (void) const |
return true if this Window has input captured. More... | |
bool | isCapturedByAncestor (void) const |
return true if an ancestor window has captured inputs. More... | |
bool | isCapturedByChild (void) const |
return true if a child window has captured inputs. More... | |
virtual bool | isHit (const Vector2 &position) const |
check if the given pixel position would hit this window. More... | |
Window * | getChildAtPosition (const Vector2 &position) const |
return the child Window that is hit by the given pixel position More... | |
Window * | getTargetChildAtPosition (const Vector2 &position) const |
return the child Window that is 'hit' by the given position, and is allowed to handle mouse events. More... | |
Window * | getParent (void) const |
return the parent of this Window. More... | |
const Image * | getMouseCursor (bool useDefault=true) const |
Return a pointer to the mouse cursor image to use when the mouse cursor is within this window's area. More... | |
Size | getPixelSize (void) const |
Return the window size in pixels. More... | |
void * | getUserData (void) const |
Return the user data set for this Window. More... | |
bool | restoresOldCapture (void) const |
Return whether this window is set to restore old input capture when it loses input capture. More... | |
bool | isZOrderingEnabled (void) const |
Return whether z-order changes are enabled or disabled for this Window. More... | |
bool | wantsMultiClickEvents (void) const |
Return whether this window will receive multi-click events or multiple 'down' events instead. More... | |
bool | isMouseAutoRepeatEnabled (void) const |
Return whether mouse button down event autorepeat is enabled for this window. More... | |
float | getAutoRepeatDelay (void) const |
Return the current auto-repeat delay setting for this window. More... | |
float | getAutoRepeatRate (void) const |
Return the current auto-repeat rate setting for this window. More... | |
bool | distributesCapturedInputs (void) const |
Return whether the window wants inputs passed to its attached child windows when the window has inputs captured. More... | |
bool | isUsingDefaultTooltip (void) const |
Return whether this Window is using the system default Tooltip for its Tooltip window. More... | |
Tooltip * | getTooltip (void) const |
Return a pointer to the Tooltip object used by this Window. The value returned may point to the system default Tooltip, a custom Window specific Tooltip, or be NULL. More... | |
String | getTooltipType (void) const |
Return the custom tooltip type. More... | |
const String & | getTooltipText (void) const |
Return the current tooltip text set for this Window. More... | |
bool | inheritsTooltipText (void) const |
Return whether this window inherits Tooltip text from its parent when its own tooltip text is not set. More... | |
bool | isRiseOnClickEnabled (void) const |
Return whether this window will rise to the top of the z-order when clicked with the left mouse button. More... | |
bool | testClassName (const String &class_name) const |
Return whether this window was inherited from the given class name at some point in the inheritance hierarchy. More... | |
VerticalAlignment | getVerticalAlignment () const |
Get the vertical alignment. More... | |
HorizontalAlignment | getHorizontalAlignment () const |
Get the horizontal alignment. More... | |
RenderCache & | getRenderCache () |
Return the RenderCache object for this Window. More... | |
const String & | getLookNFeel () const |
Get the name of the LookNFeel assigned to this window. More... | |
bool | getModalState (void) const |
Get whether or not this Window is the modal target. More... | |
const String & | getUserString (const String &name) const |
Returns a named user string. More... | |
bool | isUserStringDefined (const String &name) const |
Return whether a user string with the specified name exists. More... | |
Window * | getActiveSibling () |
Returns the active sibling window. More... | |
Size | getParentPixelSize (void) const |
Return the pixel size of the parent element. This always returns a valid object. More... | |
float | getParentPixelWidth (void) const |
Return the pixel Width of the parent element. This always returns a valid number. More... | |
float | getParentPixelHeight (void) const |
Return the pixel Height of the parent element. This always returns a valid number. More... | |
bool | isMousePassThroughEnabled (void) const |
Returns whether this window should ignore mouse event and pass them through to and other windows behind it. In effect making the window transparent to the mouse. More... | |
bool | isAutoWindow (void) const |
Returns whether this window is an auto-child window. All auto-child windows have "__auto_" in their name, but this is faster. | |
bool | isWritingXMLAllowed (void) const |
Returns whether this window is allowed to write XML. | |
EventSet::Iterator | getEventIterator () const |
Helper method that returns an EventSet::Iterator object that can be used to iterate over the events currently added to the EventSet of this Window. More... | |
PropertySet::Iterator | getPropertyIterator () const |
Helper method that returns a PropertySet::Iterator object that can be used to iterate over the events currently added to the PropertySet of this Window. More... | |
bool | isDragDropTarget () const |
Returns whether this Window object will receive events generated by the drag and drop support in the system. More... | |
void | rename (const String &new_name) |
Renames the window. More... | |
virtual void | initialiseComponents (void) |
Initialises the Window based object ready for use. More... | |
void | setDestroyedByParent (bool setting) |
Set whether or not this Window will automatically be destroyed when its parent Window is destroyed. More... | |
void | setAlwaysOnTop (bool setting) |
Set whether this window is always on top, or not. More... | |
void | setEnabled (bool setting) |
Set whether this window is enabled or disabled. A disabled window normally can not be interacted with, and may have different rendering. More... | |
void | enable (void) |
enable the Window to allow interaction. More... | |
void | disable (void) |
disable the Window to prevent interaction. More... | |
void | setVisible (bool setting) |
Set whether the Window is visible or hidden. More... | |
void | show (void) |
show the Window More... | |
void | hide (void) |
hide the Window. More... | |
void | activate (void) |
Activate the Window giving it input focus and bringing it to the top of all windows with the same always-on-top settig as this Window. More... | |
void | deactivate (void) |
Deactivate the window. No further inputs will be received by the window until it is re-activated either programmatically or by the user interacting with the gui. More... | |
void | setClippedByParent (bool setting) |
Set whether this Window will be clipped by its parent window(s). More... | |
void | setID (uint ID) |
Set the current ID for the Window. More... | |
void | setPrefix (String prefix) |
void | setText (const String &text) |
Set the current text string for the Window. More... | |
void | setFont (Font *font) |
Set the font used by this Window. More... | |
void | setFont (const String &name) |
Set the font used by this Window. More... | |
void | addChildWindow (const String &name) |
Add the named Window as a child of this Window. If the Window name is already attached to a Window, it is detached before being added to this Window. More... | |
void | addChildWindow (Window *window) |
Add the specified Window as a child of this Window. If the Window window is already attached to a Window, it is detached before being added to this Window. More... | |
void | removeChildWindow (const String &name) |
Remove the named Window from this windows child list. More... | |
void | removeChildWindow (Window *window) |
Remove the specified Window form this windows child list. More... | |
void | removeChildWindow (uint ID) |
Remove the first child Window with the specified ID. If there is more than one attached Window objects with the specified ID, only the fist one encountered will be removed. More... | |
void | moveToFront () |
Move the Window to the top of the z order. More... | |
void | moveToBack () |
Move the Window to the bottom of the Z order. More... | |
bool | captureInput (void) |
Captures input to this window. More... | |
void | releaseInput (void) |
Releases input capture from this Window. If this Window does not have inputs captured, nothing happens. More... | |
void | setRestoreCapture (bool setting) |
Set whether this window will remember and restore the previous window that had inputs captured. More... | |
void | setAlpha (float alpha) |
Set the current alpha value for this window. More... | |
void | setInheritsAlpha (bool setting) |
Sets whether this Window will inherit alpha from its parent windows. More... | |
void | requestRedraw (void) const |
Signal the System object to redraw (at least) this Window on the next render cycle. More... | |
void | setMouseCursor (const Image *image) |
Set the mouse cursor image to be used when the mouse enters this window. More... | |
void | setMouseCursor (MouseCursorImage image) |
Set the mouse cursor image to be used when the mouse enters this window. More... | |
void | setMouseCursor (const String &imageset, const String &image_name) |
Set the mouse cursor image to be used when the mouse enters this window. More... | |
void | setUserData (void *user_data) |
Set the user data set for this Window. More... | |
void | setZOrderingEnabled (bool setting) |
Set whether z-order changes are enabled or disabled for this Window. More... | |
void | setWantsMultiClickEvents (bool setting) |
Set whether this window will receive multi-click events or multiple 'down' events instead. More... | |
void | setMouseAutoRepeatEnabled (bool setting) |
Set whether mouse button down event autorepeat is enabled for this window. More... | |
void | setAutoRepeatDelay (float delay) |
Set the current auto-repeat delay setting for this window. More... | |
void | setAutoRepeatRate (float rate) |
Set the current auto-repeat rate setting for this window. More... | |
void | setDistributesCapturedInputs (bool setting) |
Set whether the window wants inputs passed to its attached child windows when the window has inputs captured. More... | |
void | notifyDragDropItemEnters (DragContainer *item) |
Internal support method for drag & drop. You do not normally call this directly from client code. See the DragContainer class. | |
void | notifyDragDropItemLeaves (DragContainer *item) |
Internal support method for drag & drop. You do not normally call this directly from client code. See the DragContainer class. | |
void | notifyDragDropItemDropped (DragContainer *item) |
Internal support method for drag & drop. You do not normally call this directly from client code. See the DragContainer class. | |
virtual void | destroy (void) |
Internal destroy method which actually just adds the window and any parent destructed child windows to the dead pool. More... | |
void | setTooltip (Tooltip *tooltip) |
Set the custom Tooltip object for this Window. This value may be 0 to indicate that the Window should use the system default Tooltip object. More... | |
void | setTooltipType (const String &tooltipType) |
Set the custom Tooltip to be used by this Window by specifying a Window type. More... | |
void | setTooltipText (const String &tip) |
Set the tooltip text for this window. More... | |
void | setInheritsTooltipText (bool setting) |
Set whether this window inherits Tooltip text from its parent when its own tooltip text is not set. More... | |
void | setRiseOnClickEnabled (bool setting) |
Set whether this window will rise to the top of the z-order when clicked with the left mouse button. More... | |
void | setVerticalAlignment (const VerticalAlignment alignment) |
Set the vertical alignment. More... | |
void | setHorizontalAlignment (const HorizontalAlignment alignment) |
Set the horizontal alignment. More... | |
virtual void | setLookNFeel (const String &look) |
Set the LookNFeel that shoule be used for this window. More... | |
void | setModalState (bool state) |
Set the modal state for this Window. More... | |
virtual void | performChildWindowLayout () |
method called to perform extended laying out of attached child windows. More... | |
void | setUserString (const String &name, const String &value) |
Sets the value a named user string, creating it as required. More... | |
void | setArea (const UDim &xpos, const UDim &ypos, const UDim &width, const UDim &height) |
Set the window area. More... | |
void | setArea (const UVector2 &pos, const UVector2 &size) |
Set the window area. More... | |
void | setArea (const URect &area) |
Set the window area. More... | |
void | setPosition (const UVector2 &pos) |
Set the window's position. More... | |
void | setXPosition (const UDim &x) |
Set the window's X position. More... | |
void | setYPosition (const UDim &y) |
Set the window's Y position. More... | |
void | setSize (const UVector2 &size) |
Set the window's size. More... | |
void | setWidth (const UDim &width) |
Set the window's width. More... | |
void | setHeight (const UDim &height) |
Set the window's height. More... | |
void | setMaxSize (const UVector2 &size) |
Set the window's maximum size. More... | |
void | setMinSize (const UVector2 &size) |
Set the window's minimum size. More... | |
const URect & | getArea () const |
Return the windows area. More... | |
const UVector2 & | getPosition () const |
Get the window's position. More... | |
const UDim & | getXPosition () const |
Get the window's X position. More... | |
const UDim & | getYPosition () const |
Get the window's Y position. More... | |
UVector2 | getSize () const |
Get the window's size. More... | |
UDim | getWidth () const |
Get the window's width. More... | |
UDim | getHeight () const |
Get the window's height. More... | |
const UVector2 & | getMaxSize () const |
Get the window's maximum size. More... | |
const UVector2 & | getMinSize () const |
Get the window's minimum size. More... | |
void | render (void) |
Causes the Window object to render itself and all of it's attached children. More... | |
void | update (float elapsed) |
Cause window to update itself and any attached children. Client code does not need to call this method; to ensure full, and proper updates, call the injectTimePulse methodname method provided by the System class. More... | |
virtual void | writeXMLToStream (XMLSerializer &xml_stream) const |
Writes an xml representation of this window object to out_stream. More... | |
virtual void | beginInitialisation (void) |
Sets the internal 'initialising' flag to true. This can be use to optimize initialisation of some widgets, and is called automatically by the layout XML handler when it has created a window. That is just after the window has been created, but before any children or properties are read. | |
virtual void | endInitialisation (void) |
Sets the internal 'initialising' flag to false. This is called automatically by the layout XML handler when it is done creating a window. That is after all properties and children have been loaded and just before the next sibling gets created. | |
void | setMousePassThroughEnabled (bool setting) |
Sets whether this window should ignore mouse events and pass them through to any windows behind it. In effect making the window transparent to the mouse. More... | |
void | setWindowRenderer (const String &name) |
Assign the WindowRenderer to specify the Look'N'Feel specification to be used. More... | |
WindowRenderer * | getWindowRenderer (void) const |
Get the currently assigned WindowRenderer. (Look'N'Feel specification). More... | |
String | getWindowRendererName (void) const |
Get the factory name of the currently assigned WindowRenderer. (Look'N'Feel specification). More... | |
void | setWritingXMLAllowed (bool allow) |
Sets whether this window is allowed to write XML. | |
void | notifyScreenAreaChanged (void) |
Recursively inform all children that the screen area has changed, and needs to be re-cached. | |
void | setFalagardType (const String &type, const String &rendererType="") |
Changes the widget's falagard type, thus changing its look'n'feel and optionally its renderer in the process. More... | |
void | setDragDropTarget (bool setting) |
Specifies whether this Window object will receive events generated by the drag and drop support in the system. More... | |
Public Member Functions inherited from CEGUI::PropertySet | |
PropertySet (void) | |
Constructs a new PropertySet object. | |
virtual | ~PropertySet (void) |
Destructor for PropertySet objects. | |
void | addProperty (Property *property) |
Adds a new Property to the PropertySet. More... | |
void | removeProperty (const String &name) |
Removes a Property from the PropertySet. More... | |
void | clearProperties (void) |
Removes all Property objects from the PropertySet. More... | |
bool | isPropertyPresent (const String &name) const |
Checks to see if a Property with the given name is in the PropertySet. More... | |
const String & | getPropertyHelp (const String &name) const |
Return the help text for the specified Property. More... | |
String | getProperty (const String &name) const |
Gets the current value of the specified Property. More... | |
void | setProperty (const String &name, const String &value) |
Sets the current value of a Property. More... | |
bool | isPropertyDefault (const String &name) const |
Returns whether a Property is at it's default value. More... | |
String | getPropertyDefault (const String &name) const |
Returns the default value of a Property as a String. More... | |
Iterator | getIterator (void) const |
Return a PropertySet::Iterator object to iterate over the available Properties. | |
Public Member Functions inherited from CEGUI::EventSet | |
EventSet () | |
Constructor for EventSet objects. | |
virtual | ~EventSet (void) |
Destructor for EventSet objects. | |
void | addEvent (const String &name) |
Add a new Event to the EventSet with the given name. More... | |
void | removeEvent (const String &name) |
Removes the Event with the given name. All connections to the event are disconnected. More... | |
void | removeAllEvents (void) |
Remove all Event objects from the EventSet. More... | |
bool | isEventPresent (const String &name) |
Checks to see if an Event with the given name is present in the EventSet. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Subscriber subscriber) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber) |
Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, const String &subscriber_name) |
Subscribes the named Event to a scripted funtion. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name) |
Subscribes the specified group of the named Event to a scripted funtion. More... | |
virtual void | fireEvent (const String &name, EventArgs &args, const String &eventNamespace="") |
Fires the named event passing the given EventArgs object. More... | |
bool | isMuted (void) const |
Return whether the EventSet is muted or not. More... | |
void | setMutedState (bool setting) |
Set the mute state for this EventSet. More... | |
Iterator | getIterator (void) const |
Return a EventSet::Iterator object to iterate over the events currently added to the EventSet. | |
Static Public Attributes | |
static const String | EventNamespace |
Namespace for global events. | |
static const String | WidgetTypeName |
Window factory name. | |
static const String | EventClicked |
The button was clicked. | |
Protected Member Functions | |
virtual void | onClicked (WindowEventArgs &e) |
handler invoked internally when the button is clicked. | |
virtual void | onMouseButtonUp (MouseEventArgs &e) |
Handler called when a mouse button has been released within this window's area. More... | |
virtual bool | testClassName_impl (const String &class_name) const |
Return whether this window was inherited from the given class name at some point in the inheritance hierarchy. More... | |
Protected Member Functions inherited from CEGUI::ButtonBase | |
virtual void | onMouseMove (MouseEventArgs &e) |
Handler called when the mouse cursor has been moved within this window's area. More... | |
virtual void | onMouseButtonDown (MouseEventArgs &e) |
Handler called when a mouse button has been depressed within this window's area. More... | |
virtual void | onCaptureLost (WindowEventArgs &e) |
Handler called when this window loses capture of mouse inputs. More... | |
virtual void | onMouseLeaves (MouseEventArgs &e) |
Handler called when the mouse cursor has left this window's area. More... | |
void | updateInternalState (const Point &mouse_pos) |
Update the internal state of the widget with the mouse at the given position. More... | |
Protected Member Functions inherited from CEGUI::Window | |
virtual void | onSized (WindowEventArgs &e) |
Handler called when the window's size changes. More... | |
virtual void | onMoved (WindowEventArgs &e) |
Handler called when the window's position changes. More... | |
virtual void | onTextChanged (WindowEventArgs &e) |
Handler called when the window's text is changed. More... | |
virtual void | onFontChanged (WindowEventArgs &e) |
Handler called when the window's font is changed. More... | |
virtual void | onAlphaChanged (WindowEventArgs &e) |
Handler called when the window's alpha blend value is changed. More... | |
virtual void | onIDChanged (WindowEventArgs &e) |
Handler called when the window's client assigned ID is changed. More... | |
virtual void | onShown (WindowEventArgs &e) |
Handler called when the window is shown (made visible). More... | |
virtual void | onHidden (WindowEventArgs &e) |
Handler called when the window is hidden. More... | |
virtual void | onEnabled (WindowEventArgs &e) |
Handler called when the window is enabled. More... | |
virtual void | onDisabled (WindowEventArgs &e) |
Handler called when the window is disabled. More... | |
virtual void | onClippingChanged (WindowEventArgs &e) |
Handler called when the window's setting for being clipped by it's parent is changed. More... | |
virtual void | onParentDestroyChanged (WindowEventArgs &e) |
Handler called when the window's setting for being destroyed automatically be it's parent is changed. More... | |
virtual void | onInheritsAlphaChanged (WindowEventArgs &e) |
Handler called when the window's setting for inheriting alpha-blending is changed. More... | |
virtual void | onAlwaysOnTopChanged (WindowEventArgs &e) |
Handler called when the window's always-on-top setting is changed. More... | |
virtual void | onCaptureGained (WindowEventArgs &e) |
Handler called when this window gains capture of mouse inputs. More... | |
virtual void | onRenderingStarted (WindowEventArgs &e) |
Handler called when rendering for this window has started. More... | |
virtual void | onRenderingEnded (WindowEventArgs &e) |
Handler called when rendering for this window has ended. More... | |
virtual void | onZChanged (WindowEventArgs &e) |
Handler called when the z-order position of this window has changed. More... | |
virtual void | onDestructionStarted (WindowEventArgs &e) |
Handler called when this window's destruction sequence has begun. More... | |
virtual void | onActivated (ActivationEventArgs &e) |
Handler called when this window has become the active window. More... | |
virtual void | onDeactivated (ActivationEventArgs &e) |
Handler called when this window has lost input focus and has been deactivated. More... | |
virtual void | onParentSized (WindowEventArgs &e) |
Handler called when this window's parent window has been resized. If this window is the root / GUI Sheet window, this call will be made when the display size changes. More... | |
virtual void | onChildAdded (WindowEventArgs &e) |
Handler called when a child window is added to this window. More... | |
virtual void | onChildRemoved (WindowEventArgs &e) |
Handler called when a child window is removed from this window. More... | |
virtual void | onMouseEnters (MouseEventArgs &e) |
Handler called when the mouse cursor has entered this window's area. More... | |
virtual void | onMouseWheel (MouseEventArgs &e) |
Handler called when the mouse wheel (z-axis) position changes within this window's area. More... | |
virtual void | onMouseClicked (MouseEventArgs &e) |
Handler called when a mouse button has been clicked (that is depressed and then released, within a specified time) within this window's area. More... | |
virtual void | onMouseDoubleClicked (MouseEventArgs &e) |
Handler called when a mouse button has been double-clicked within this window's area. More... | |
virtual void | onMouseTripleClicked (MouseEventArgs &e) |
Handler called when a mouse button has been triple-clicked within this window's area. More... | |
virtual void | onKeyDown (KeyEventArgs &e) |
Handler called when a key as been depressed while this window has input focus. More... | |
virtual void | onKeyUp (KeyEventArgs &e) |
Handler called when a key as been released while this window has input focus. More... | |
virtual void | onCharacter (KeyEventArgs &e) |
Handler called when a character-key has been pressed while this window has input focus. More... | |
virtual void | onDragDropItemEnters (DragDropEventArgs &e) |
Handler called when a DragContainer is dragged over this window. More... | |
virtual void | onDragDropItemLeaves (DragDropEventArgs &e) |
Handler called when a DragContainer is dragged over this window. More... | |
virtual void | onDragDropItemDropped (DragDropEventArgs &e) |
Handler called when a DragContainer is dragged over this window. More... | |
virtual void | onVerticalAlignmentChanged (WindowEventArgs &e) |
Handler called when the vertical alignment setting for the window is changed. More... | |
virtual void | onHorizontalAlignmentChanged (WindowEventArgs &e) |
Handler called when the horizontal alignment setting for the window is changed. More... | |
virtual void | onWindowRendererAttached (WindowEventArgs &e) |
Handler called when a new window renderer object is attached. More... | |
virtual void | onWindowRendererDetached (WindowEventArgs &e) |
Handler called when the currently attached window renderer object is detached. More... | |
virtual void | updateSelf (float elapsed) |
Perform actual update processing for this Window. More... | |
virtual void | drawSelf (float z) |
Perform the actual rendering for this Window. More... | |
virtual void | populateRenderCache () |
Update the rendering cache. More... | |
void | setParent (Window *parent) |
Set the parent window for this window object. More... | |
Size | getSize_impl (const Window *window) const |
void | generateAutoRepeatEvent (MouseButton button) |
Fires off a repeated mouse button down event for this window. | |
virtual bool | validateWindowRenderer (const String &name) const |
Function used in checking if a WindowRenderer is valid for this window. More... | |
void | banPropertyFromXML (const Property *property) |
Adds a property to the XML ban list. | |
bool | isPropertyBannedFromXML (const Property *property) const |
Returns whether a property is banned from XML. | |
bool | isPropertyAtDefault (const Property *property) const |
Returns whether a property is at it's default value. This function is different from Property::isDefatult as it takes the assigned look'n'feel (if the is one) into account. | |
void | notifyClippingChanged (void) |
Recursively inform all children that the clipping has changed and screen rects needs to be recached. | |
virtual void | cleanupChildren (void) |
Cleanup child windows. | |
virtual void | addChild_impl (Window *wnd) |
Add given window to child list at an appropriate position. | |
virtual void | removeChild_impl (Window *wnd) |
Remove given window from child list. | |
virtual void | onZChange_impl (void) |
Notify 'this' and all siblings of a ZOrder change event. | |
void | addStandardProperties (void) |
Add standard CEGUI::Window properties. | |
virtual bool | moveToFront_impl (bool wasClicked) |
Implements move to front behavior. More... | |
bool | doRiseOnClick (void) |
Implementation of rise on click functionality. More... | |
void | setArea_impl (const UVector2 &pos, const UVector2 &size, bool topLeftSizing=false, bool fireEvents=true) |
Implementation method to modify window area while correctly applying min / max size processing, and firing any appropriate events. More... | |
void | addWindowToDrawList (Window &wnd, bool at_back=false) |
Add the given window to the drawing list at an appropriate position for it's settings and the required direction. Basically, when at_back is false, the window will appear in front of all other windows with the same 'always on top' setting. When at_back is true, the window will appear behind all other windows wih the same 'always on top' setting. More... | |
void | removeWindowFromDrawList (const Window &wnd) |
Removes the window from the drawing list. If the window is not attached to the drawing list then nothing happens. More... | |
bool | isTopOfZOrder () const |
Return whether the window is at the top of the Z-Order. This will correctly take into account 'Always on top' windows as needed. More... | |
virtual int | writePropertiesXML (XMLSerializer &xml_stream) const |
virtual int | writeChildWindowsXML (XMLSerializer &xml_stream) const |
virtual bool | writeAutoChildWindowXML (XMLSerializer &xml_stream) const |
Window (const Window &wnd) | |
Window & | operator= (const Window &wnd) |
Protected Member Functions inherited from CEGUI::EventSet | |
Event * | getEventObject (const String &name, bool autoAdd=false) |
Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More... | |
void | fireEvent_impl (const String &name, EventArgs &args) |
Implementation event firing member. | |
EventSet (EventSet &e) | |
EventSet & | operator= (EventSet &e) |
Additional Inherited Members | |
Public Types inherited from CEGUI::PropertySet | |
typedef ConstBaseIterator < PropertyRegistry > | Iterator |
Public Types inherited from CEGUI::EventSet | |
typedef ConstBaseIterator < EventMap > | Iterator |
Static Public Member Functions inherited from CEGUI::Window | |
static Window * | getCaptureWindow (void) |
return the Window that currently has inputs captured. More... | |
Protected Types inherited from CEGUI::Window | |
typedef std::vector< Window * > | ChildList |
typedef std::map< String, String, String::FastLessCompare > | UserStringMap |
typedef std::set< String, String::FastLessCompare > | BannedXMLPropertySet |
std::set used to determine whether a window should write a property to XML or not. if the property name is present the property will not be written | |
Protected Attributes inherited from CEGUI::ButtonBase | |
bool | d_pushed |
true when widget is pushed | |
bool | d_hovering |
true when the button is in 'hover' state and requires the hover rendering. | |
Static Protected Attributes inherited from CEGUI::Window | |
static Window * | d_captureWindow = 0 |
Window that has captured inputs. | |
static WindowProperties::Alpha | d_alphaProperty |
static WindowProperties::AlwaysOnTop | d_alwaysOnTopProperty |
static WindowProperties::ClippedByParent | d_clippedByParentProperty |
static WindowProperties::DestroyedByParent | d_destroyedByParentProperty |
static WindowProperties::Disabled | d_disabledProperty |
static WindowProperties::Font | d_fontProperty |
static WindowProperties::ID | d_IDProperty |
static WindowProperties::InheritsAlpha | d_inheritsAlphaProperty |
static WindowProperties::MouseCursorImage | d_mouseCursorProperty |
static WindowProperties::RestoreOldCapture | d_restoreOldCaptureProperty |
static WindowProperties::Text | d_textProperty |
static WindowProperties::Visible | d_visibleProperty |
static WindowProperties::ZOrderChangeEnabled | d_zOrderChangeProperty |
static WindowProperties::WantsMultiClickEvents | d_wantsMultiClicksProperty |
static WindowProperties::MouseButtonDownAutoRepeat | d_autoRepeatProperty |
static WindowProperties::AutoRepeatDelay | d_autoRepeatDelayProperty |
static WindowProperties::AutoRepeatRate | d_autoRepeatRateProperty |
static WindowProperties::DistributeCapturedInputs | d_distInputsProperty |
static WindowProperties::CustomTooltipType | d_tooltipTypeProperty |
static WindowProperties::Tooltip | d_tooltipProperty |
static WindowProperties::InheritsTooltipText | d_inheritsTooltipProperty |
static WindowProperties::RiseOnClick | d_riseOnClickProperty |
static WindowProperties::VerticalAlignment | d_vertAlignProperty |
static WindowProperties::HorizontalAlignment | d_horzAlignProperty |
static WindowProperties::UnifiedAreaRect | d_unifiedAreaRectProperty |
static WindowProperties::UnifiedPosition | d_unifiedPositionProperty |
static WindowProperties::UnifiedXPosition | d_unifiedXPositionProperty |
static WindowProperties::UnifiedYPosition | d_unifiedYPositionProperty |
static WindowProperties::UnifiedSize | d_unifiedSizeProperty |
static WindowProperties::UnifiedWidth | d_unifiedWidthProperty |
static WindowProperties::UnifiedHeight | d_unifiedHeightProperty |
static WindowProperties::UnifiedMinSize | d_unifiedMinSizeProperty |
static WindowProperties::UnifiedMaxSize | d_unifiedMaxSizeProperty |
static WindowProperties::MousePassThroughEnabled | d_mousePassThroughEnabledProperty |
static WindowProperties::WindowRenderer | d_windowRendererProperty |
static WindowProperties::LookNFeel | d_lookNFeelProperty |
static WindowProperties::DragDropTarget | d_dragDropTargetProperty |
Base class to provide logic for push button type widgets.
|
protectedvirtual |
Handler called when a mouse button has been released within this window's area.
e | MouseEventArgs object. All fields are valid. |
Reimplemented from CEGUI::ButtonBase.
References CEGUI::MouseEventArgs::button, CEGUI::System::getGUISheet(), CEGUI::System::getSingleton(), CEGUI::Window::getTargetChildAtPosition(), CEGUI::EventArgs::handled, CEGUI::ButtonBase::isPushed(), onClicked(), CEGUI::ButtonBase::onMouseButtonUp(), and CEGUI::MouseEventArgs::position.
|
inlineprotectedvirtual |
Return whether this window was inherited from the given class name at some point in the inheritance hierarchy.
class_name | The class name that is to be checked. |
Reimplemented from CEGUI::ButtonBase.
Reimplemented in CEGUI::Thumb.
References CEGUI::ButtonBase::testClassName_impl().
Referenced by CEGUI::Thumb::testClassName_impl().