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include
CEGUITask.h
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/***********************************************************************
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filename: CEGUITask.h
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created: 12-5-07
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author: Jonathan Welch (Kokoro-Sama)
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUITask_h_
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#define _CEGUITask_h_
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#include "CEGUIBase.h"
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class
CEGUIEXPORT
Task
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{
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public
:
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Task
(
bool
destroy =
true
):d_destroyOnComplete(destroy);
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~
Task
();
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virtual
bool
run(
float
elapsed) = 0;
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protected
:
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bool
d_destroyOnComplete
;
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};
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class
CEGUIEXPORT
WidgetFadeTask
:
public
Task
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{
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public
:
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enum
eFadeDirection
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{
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FADEDIR_IN = 0,
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FADEDIR_OUT = 1
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}
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WidgetFadeTask
(Window* widget,eFadeDirection fadedir,
float
targetalpha,
bool
destroy =
true
):
Task
(destroy){};
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virtual
bool
run
(
float
elapsed);
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protected
:
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eFadeDirection
d_fadeDirection
;
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float
d_targetAlpha
;
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Window*
d_widget
;
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};
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#endif
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