Crazy Eddies GUI System
0.6.2
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Texture class that is created by DirectX10Renderer objects. More...
Public Member Functions | |
virtual ushort | getWidth (void) const |
Returns the current pixel width of the texture. More... | |
virtual ushort | getHeight (void) const |
Returns the current pixel height of the texture. More... | |
virtual ushort | getOriginalWidth (void) const |
Returns the original pixel width of the data loaded into the texture. More... | |
virtual ushort | getOriginalHeight (void) const |
Returns the original pixel height of the data loaded into the texture. More... | |
virtual void | loadFromFile (const String &filename, const String &resourceGroup) |
Loads the specified image file into the texture. The texture is resized as required to hold the image. More... | |
virtual void | loadFromMemory (const void *buffPtr, uint buffWidth, uint buffHeight, PixelFormat pixelFormat) |
Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image. More... | |
LPDIRECT3DTEXTURE2D | getD3DTexture (void) const |
Return a pointer to the internal Direct3DTexture9 object. More... | |
ID3D10ShaderResourceView * | getD3DResourceView (void) const |
void | setD3DTextureSize (uint size) |
set the size of the internal D3D texture. Previous D3D texture is lost. More... | |
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virtual float | getXScale (void) const |
Returns the current scale used for the width of the texture. More... | |
virtual float | getYScale (void) const |
Returns the current scale used for the height of the texture. More... | |
Renderer * | getRenderer (void) const |
Return a pointer to the Renderer object that created and owns this Texture. More... | |
Friends | |
Texture * | DirectX10Renderer::createTexture (void) |
Texture * | DirectX10Renderer::createTexture (const String &filename, const String &resourceGroup) |
Texture * | DirectX10Renderer::createTexture (float size) |
void | DirectX10Renderer::destroyTexture (Texture *texture) |
Additional Inherited Members | |
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enum | PixelFormat { PF_RGB, PF_RGBA } |
Enum containing the list of supported pixel formats that can be passed to loadFromMemory. More... | |
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Texture (Renderer *owner) | |
Constructor for Texture base class. This is never called by client code. | |
virtual | ~Texture (void) |
Destructor for Texture base class. This is never called by client code. | |
Texture class that is created by DirectX10Renderer objects.
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inline |
Return a pointer to the internal Direct3DTexture9 object.
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inlinevirtual |
Returns the current pixel height of the texture.
Implements CEGUI::Texture.
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inlinevirtual |
Returns the original pixel height of the data loaded into the texture.
Reimplemented from CEGUI::Texture.
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inlinevirtual |
Returns the original pixel width of the data loaded into the texture.
Reimplemented from CEGUI::Texture.
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inlinevirtual |
Returns the current pixel width of the texture.
Implements CEGUI::Texture.
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virtual |
Loads the specified image file into the texture. The texture is resized
as required to hold the image.
filename | The filename of the image file that is to be loaded into the texture |
resourceGroup | Resource group identifier passed to the resource provider. |
Implements CEGUI::Texture.
References CEGUI::filenameHasTGAExtension(), CEGUI::RawDataContainer::getDataPtr(), CEGUI::Texture::getRenderer(), CEGUI::System::getResourceProvider(), CEGUI::System::getSingleton(), CEGUI::RawDataContainer::getSize(), and CEGUI::loadTextureFromTargaFile().
Referenced by CEGUI::DirectX10Renderer::createTexture().
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virtual |
Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image.
buffPtr | Pointer to the buffer containing the image data |
buffWidth | Width of the buffer (in pixels as specified by pixelFormat ) |
buffHeight | Height of the buffer (in pixels as specified by pixelFormat ) |
pixelFormat | PixelFormat value describing the format contained in buffPtr |
Implements CEGUI::Texture.
References CEGUI::Texture::getRenderer(), CEGUI::Texture::PF_RGB, and CEGUI::Texture::PF_RGBA.
Referenced by CEGUI::loadTextureFromTargaFile().
void CEGUI::DirectX10Texture::setD3DTextureSize | ( | uint | size | ) |
set the size of the internal D3D texture. Previous D3D texture is lost.
size | pixel size of the new internal texture. This will be rounded up to a power of 2. |
References CEGUI::Texture::getRenderer().
Referenced by CEGUI::DirectX10Renderer::createTexture().