Crazy Eddies GUI System  0.7.0
CEGUIDirect3D10GeometryBuffer.h
1 /***********************************************************************
2  filename: CEGUIDirect3D10GeometryBuffer.h
3  created: Sat Mar 7 2009
4  author: Paul D Turner (parts based on code by Rajko Stojadinovic)
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 #ifndef _CEGUIDirect3D10GeometryBuffer_h_
29 #define _CEGUIDirect3D10GeometryBuffer_h_
30 
31 #include "../../CEGUIGeometryBuffer.h"
32 #include "CEGUIDirect3D10Renderer.h"
33 #include "../../CEGUIRect.h"
34 
35 #include <d3dx10.h>
36 
37 #if defined(_MSC_VER)
38 # pragma warning(push)
39 # pragma warning(disable : 4251)
40 #endif
41 
42 // Start of CEGUI namespace section
43 namespace CEGUI
44 {
45 class Direct3D10Texture;
46 
48 class D3D10_GUIRENDERER_API Direct3D10GeometryBuffer : public GeometryBuffer
49 {
50 public:
53 
56 
58  const D3DXMATRIX* getMatrix() const;
59 
60  // Implement GeometryBuffer interface.
61  void draw() const;
62  void setTranslation(const Vector3& v);
63  void setRotation(const Vector3& r);
64  void setPivot(const Vector3& p);
65  void setClippingRegion(const Rect& region);
66  void appendVertex(const Vertex& vertex);
67  void appendGeometry(const Vertex* const vbuff, uint vertex_count);
68  void setActiveTexture(Texture* texture);
69  void reset();
70  Texture* getActiveTexture() const;
71  uint getVertexCount() const;
72  uint getBatchCount() const;
73  void setRenderEffect(RenderEffect* effect);
74  RenderEffect* getRenderEffect();
75 
76 protected:
78  void updateMatrix() const;
80  void syncHardwareBuffer() const;
82  void allocateVertexBuffer(const size_t count) const;
84  void cleanupVertexBuffer() const;
85 
87  struct D3DVertex
88  {
90  FLOAT x, y, z;
92  DWORD diffuse;
94  float tu, tv;
95  };
96 
97  // Direct3D10Renderer object that created and owns this GeometryBuffer.
98  Direct3D10Renderer& d_owner;
100  ID3D10Device& d_device;
104  mutable ID3D10Buffer* d_vertexBuffer;
106  mutable UINT d_bufferSize;
108  mutable bool d_bufferSynched;
110  typedef std::pair<const ID3D10ShaderResourceView*, uint> BatchInfo;
112  typedef std::vector<BatchInfo> BatchList;
116  typedef std::vector<D3DVertex> VertexList;
130  mutable D3DXMATRIX d_matrix;
132  mutable bool d_matrixValid;
133 };
134 
135 
136 } // End of CEGUI namespace section
137 
138 #if defined(_MSC_VER)
139 # pragma warning(pop)
140 #endif
141 
142 #endif // end of guard _CEGUIDirect3D10GeometryBuffer_h_