Crazy Eddies GUI System  0.7.0
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CEGUI::Direct3D10Texture Class Reference

Texture implementation for the Direct3D10Renderer. More...

+ Inheritance diagram for CEGUI::Direct3D10Texture:
+ Collaboration diagram for CEGUI::Direct3D10Texture:

Public Member Functions

void setDirect3DTexture (ID3D10Texture2D *tex)
 set the D3D10 texture that this Texture is based on to the specified texture.
 
ID3D10Texture2D * getDirect3DTexture () const
 Return the internal D3D10 texture used by this Texture object. More...
 
ID3D10ShaderResourceView * getDirect3DShaderResourceView () const
 Return the internal D3D10 shader resource view for the texture. More...
 
void setOriginalDataSize (const Size &sz)
 Sets what the texture should consider as the original data size. More...
 
const SizegetSize () const
 Returns the current pixel size of the texture. More...
 
const SizegetOriginalDataSize () const
 Returns the original pixel size of the data loaded into the texture. More...
 
const Vector2getTexelScaling () const
 Returns pixel to texel scale values that should be used for converting pixel values to texture co-ords. More...
 
void loadFromFile (const String &filename, const String &resourceGroup)
 Loads the specified image file into the texture. The texture is resized as required to hold the image. More...
 
void loadFromMemory (const void *buffer, const Size &buffer_size, PixelFormat pixel_format)
 Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image. More...
 
void saveToMemory (void *buffer)
 Save / dump the content of the texture to a memory buffer. The dumped pixel format is always RGBA (4 bytes per pixel). More...
 
- Public Member Functions inherited from CEGUI::Texture
virtual ~Texture ()
 Destructor for Texture base class.
 

Protected Member Functions

 Direct3D10Texture (ID3D10Device &device)
 Basic constructor.
 
 Direct3D10Texture (ID3D10Device &device, const String &filename, const String &resourceGroup)
 Construct texture from an image file.
 
 Direct3D10Texture (ID3D10Device &device, const Size &sz)
 Construct texture with a given size.
 
 Direct3D10Texture (ID3D10Device &device, ID3D10Texture2D *tex)
 Construct texture that wraps an existing D3D10 texture.
 
virtual ~Direct3D10Texture ()
 Destructor.
 
void cleanupDirect3D10Texture ()
 clean up the internal texture.
 
void updateCachedScaleValues ()
 updates cached scale value used to map pixels to texture co-ords.
 
void updateTextureSize ()
 set d_size to actual texture size (d_dataSize is used if query fails)
 
void initialiseShaderResourceView ()
 creates shader resource view for the current D3D texture
 

Protected Attributes

ID3D10Device & d_device
 D3D device used to do the business.
 
ID3D10Texture2D * d_texture
 The D3D 10 texture we're wrapping.
 
ID3D10ShaderResourceView * d_resourceView
 Shader resource view for the texture.
 
Size d_size
 Size of the texture.
 
Size d_dataSize
 original pixel of size data loaded into texture
 
Vector2 d_texelScaling
 cached pixel to texel mapping scale values.
 

Friends

TextureDirect3D10Renderer::createTexture ()
 
TextureDirect3D10Renderer::createTexture (const String &, const String &)
 
TextureDirect3D10Renderer::createTexture (const Size &)
 
void Direct3D10Renderer::destroyTexture (Texture &)
 

Additional Inherited Members

- Public Types inherited from CEGUI::Texture
enum  PixelFormat { PF_RGB, PF_RGBA }
 Enumerated type containing the supported pixel formats that can be passed to loadFromMemory. More...
 

Detailed Description

Texture implementation for the Direct3D10Renderer.

Member Function Documentation

ID3D10ShaderResourceView* CEGUI::Direct3D10Texture::getDirect3DShaderResourceView ( ) const

Return the internal D3D10 shader resource view for the texture.

Returns
Pointer to the ID3D10ShaderResourceView interface.
ID3D10Texture2D* CEGUI::Direct3D10Texture::getDirect3DTexture ( ) const

Return the internal D3D10 texture used by this Texture object.

Returns
Pointer to the D3D10 texture interface that this object is using.
const Size& CEGUI::Direct3D10Texture::getOriginalDataSize ( ) const
virtual

Returns the original pixel size of the data loaded into the texture.

Returns
reference to a Size object that describes the original size, in pixels, of the data loaded into the texture.

Implements CEGUI::Texture.

const Size& CEGUI::Direct3D10Texture::getSize ( ) const
virtual

Returns the current pixel size of the texture.

Returns
Reference to a Size object that describes the size of the texture in pixels.

Implements CEGUI::Texture.

const Vector2& CEGUI::Direct3D10Texture::getTexelScaling ( ) const
virtual

Returns pixel to texel scale values that should be used for converting pixel values to texture co-ords.

Returns
Reference to a Vector2 object that describes the scaling values required to accurately map pixel positions to texture co-ordinates.

Implements CEGUI::Texture.

void CEGUI::Direct3D10Texture::loadFromFile ( const String filename,
const String resourceGroup 
)
virtual

Loads the specified image file into the texture. The texture is resized as required to hold the image.

Parameters
filenameThe filename of the image file that is to be loaded into the texture
resourceGroupResource group identifier to be passed to the resource provider when loading the image file.
Returns
Nothing.

Implements CEGUI::Texture.

void CEGUI::Direct3D10Texture::loadFromMemory ( const void *  buffer,
const Size buffer_size,
PixelFormat  pixel_format 
)
virtual

Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image.

Parameters
bufferPointer to the buffer containing the image data.
buffer_sizeSize of the buffer (in pixels as specified by pixelFormat)
pixel_formatPixelFormat value describing the format contained in buffPtr.
Returns
Nothing.

Implements CEGUI::Texture.

void CEGUI::Direct3D10Texture::saveToMemory ( void *  buffer)
virtual

Save / dump the content of the texture to a memory buffer. The dumped pixel format is always RGBA (4 bytes per pixel).

Parameters
bufferPointer to the buffer that is to receive the image data. You must make sure that this buffer is large enough to hold the dumped texture data, the required pixel dimensions can be established by calling getSize.

Implements CEGUI::Texture.

void CEGUI::Direct3D10Texture::setOriginalDataSize ( const Size sz)

Sets what the texture should consider as the original data size.

Note
This also causes the texel scaling values to be updated.