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Crazy Eddies GUI System
0.7.0
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Class that represents a single Image of an Imageset. More...
Public Member Functions | |
| Size | getSize (void) const |
| Return a Size object containing the dimensions of the Image. More... | |
| float | getWidth (void) const |
| Return the pixel width of the image. More... | |
| float | getHeight (void) const |
| Return the pixel height of the image. More... | |
| Point | getOffsets (void) const |
| Return a Point object that contains the offset applied when rendering this Image. More... | |
| float | getOffsetX (void) const |
| Return the X rendering offset. More... | |
| float | getOffsetY (void) const |
| Return the Y rendering offset. More... | |
| const String & | getName (void) const |
| Return the name of this Image object. More... | |
| const String & | getImagesetName (void) const |
| Return the name of the Imageset that contains this Image. More... | |
| const Imageset * | getImageset (void) const |
| Return the parent Imageset object that contains this Image. More... | |
| const Rect & | getSourceTextureArea (void) const |
| Return Rect describing the source texture area used by this Image. More... | |
| void | draw (GeometryBuffer &buffer, const Vector2 &position, const Size &size, const Rect *clip_rect, const colour &top_left_colour=0xFFFFFFFF, const colour &top_right_colour=0xFFFFFFFF, const colour &bottom_left_colour=0xFFFFFFFF, const colour &bottom_right_colour=0xFFFFFFFF, QuadSplitMode quad_split_mode=TopLeftToBottomRight) const |
| Queue the image to be drawn. More... | |
| void | draw (GeometryBuffer &buffer, const Rect &dest_rect, const Rect *clip_rect, const colour &top_left_colour=0xFFFFFFFF, const colour &top_right_colour=0xFFFFFFFF, const colour &bottom_left_colour=0xFFFFFFFF, const colour &bottom_right_colour=0xFFFFFFFF, QuadSplitMode quad_split_mode=TopLeftToBottomRight) const |
| Queue the image to be drawn. More... | |
| void | draw (GeometryBuffer &buffer, const Vector2 &position, const Size &size, const Rect *clip_rect, const ColourRect &colours, QuadSplitMode quad_split_mode=TopLeftToBottomRight) const |
| Queue the image to be drawn. More... | |
| void | draw (GeometryBuffer &buffer, const Vector2 &position, const Rect *clip_rect, const ColourRect &colours, QuadSplitMode quad_split_mode=TopLeftToBottomRight) const |
| Queue the image to be drawn. More... | |
| void | draw (GeometryBuffer &buffer, const Vector2 &position, const Rect *clip_rect, const colour &top_left_colour=0xFFFFFFFF, const colour &top_right_colour=0xFFFFFFFF, const colour &bottom_left_colour=0xFFFFFFFF, const colour &bottom_right_colour=0xFFFFFFFF, QuadSplitMode quad_split_mode=TopLeftToBottomRight) const |
| Queue the image to be drawn. More... | |
| void | draw (GeometryBuffer &buffer, const Rect &dest_rect, const Rect *clip_rect, const ColourRect &colours, QuadSplitMode quad_split_mode=TopLeftToBottomRight) const |
| Queue the image to be drawn. More... | |
| void | writeXMLToStream (XMLSerializer &xml_stream) const |
| Writes an xml representation of this Image object to out_stream. More... | |
| Image (void) | |
| Default constructor (only used by std::map) | |
| Image (const Imageset *owner, const String &name, const Rect &area, const Point &render_offset, float horzScaling=1.0f, float vertScaling=1.0f) | |
| Constructor for Image objects. This is not normally used directly by client code, use the Imageset interface instead. More... | |
| Image (const Image &image) | |
| Copy constructor. | |
| ~Image (void) | |
| Destructor for Image objects. | |
Friends | |
| class | std::map< String, Image, String::FastLessCompare > |
| struct | std::pair< const String, Image > |
| class | Imageset |
| CEGUI::Image::Image | ( | const Imageset * | owner, |
| const String & | name, | ||
| const Rect & | area, | ||
| const Point & | render_offset, | ||
| float | horzScaling = 1.0f, |
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| float | vertScaling = 1.0f |
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Constructor for Image objects. This is not normally used directly by client code, use the Imageset interface instead.
| owner | Pointer to a Imageset object that owns this Image. This must not be NULL. |
| name | String object describing the name of the image being created. |
| area | Rect object describing an area that will be associated with this image. |
| render_offset | Point object that describes the offset to be applied when rendering this image. |
| horzScaling | float value indicating the initial horizontal scaling to be applied to this image. |
| vertScaling | float value indicating the initial vertical scaling to be applied to this image. |
| NullObjectException | Thrown if owner was NULL. |
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Queue the image to be drawn.
| buffer | GeometryBuffer object where the geometry for the image will be queued. |
| position | Vector2 object containing the location where the Image is to be drawn |
| size | Size object describing the size that the Image is to be drawn at. |
| clip_rect | Rect object that defines an on-screen area that the Image will be clipped to when drawing. |
| top_left_colour | Colour to be applied to the top-left corner of the Image. |
| top_right_colour | Colour to be applied to the top-right corner of the Image. |
| bottom_left_colour | Colour to be applied to the bottom-left corner of the Image. |
| bottom_right_colour | Colour to be applied to the bottom-right corner of the Image. |
| quad_split_mode | One of the QuadSplitMode values specifying the way the quad geometry for the image is to be split into triangles. |
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inline |
Queue the image to be drawn.
| buffer | GeometryBuffer object where the geometry for the image will be queued. |
| dest_rect | Rect object defining the area on-screen where the Image is to be drawn. The Image will be scaled to fill the area as required. |
| clip_rect | Rect object that defines an on-screen area that the Image will be clipped to when drawing. |
| top_left_colour | Colour to be applied to the top-left corner of the Image. |
| top_right_colour | Colour to be applied to the top-right corner of the Image. |
| bottom_left_colour | Colour to be applied to the bottom-left corner of the Image. |
| bottom_right_colour | Colour to be applied to the bottom-right corner of the Image. |
| quad_split_mode | One of the QuadSplitMode values specifying the way the quad geometry for the image is to be split into triangles. |
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inline |
Queue the image to be drawn.
| buffer | GeometryBuffer object where the geometry for the image will be queued. |
| position | Vector2 object containing the location where the Image is to be drawn. |
| size | Size object describing the size that the Image is to be drawn at. |
| clip_rect | Rect object that defines an on-screen area that the Image will be clipped to when drawing. |
| colours | ColourRect object that describes the colour values to use for each corner of the Image. |
| quad_split_mode | One of the QuadSplitMode values specifying the way the quad geometry for the image is to be split into triangles. |
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inline |
Queue the image to be drawn.
| buffer | GeometryBuffer object where the geometry for the image will be queued. |
| position | Vector2 object containing the location where the Image is to be drawn |
| clip_rect | Rect object that defines an on-screen area that the Image will be clipped to when drawing. |
| colours | ColourRect object that describes the colour values to use for each corner of the Image. |
| quad_split_mode | One of the QuadSplitMode values specifying the way the quad geometry for the image is to be split into triangles. |
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inline |
Queue the image to be drawn.
| buffer | GeometryBuffer object where the geometry for the image will be queued. |
| position | Vector2 object containing the location where the Image is to be drawn |
| clip_rect | Rect object that defines an on-screen area that the Image will be clipped to when drawing. |
| top_left_colour | Colour to be applied to the top-left corner of the Image. |
| top_right_colour | Colour to be applied to the top-right corner of the Image. |
| bottom_left_colour | Colour to be applied to the bottom-left corner of the Image. |
| bottom_right_colour | Colour to be applied to the bottom-right corner of the Image. |
| quad_split_mode | One of the QuadSplitMode values specifying the way the quad geometry for the image is to be split into triangles. |
| void CEGUI::Image::draw | ( | GeometryBuffer & | buffer, |
| const Rect & | dest_rect, | ||
| const Rect * | clip_rect, | ||
| const ColourRect & | colours, | ||
| QuadSplitMode | quad_split_mode = TopLeftToBottomRight |
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| ) | const |
Queue the image to be drawn.
| buffer | GeometryBuffer object where the geometry for the image will be queued. |
| dest_rect | Rect object defining the area on-screen where the Image is to be drawn. The Image will be scaled to fill the area as required. |
| clip_rect | Rect object that defines an on-screen area that the Image will be clipped to when drawing. |
| colours | ColourRect object that describes the colour values to use for each corner of the Image. |
| quad_split_mode | One of the QuadSplitMode values specifying the way the quad geometry for the image is to be split into triangles. |
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Return the pixel height of the image.
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| const String& CEGUI::Image::getImagesetName | ( | void | ) | const |
| const String& CEGUI::Image::getName | ( | void | ) | const |
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Return the X rendering offset.
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Return the Y rendering offset.
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| const Rect& CEGUI::Image::getSourceTextureArea | ( | void | ) | const |
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Return the pixel width of the image.
| void CEGUI::Image::writeXMLToStream | ( | XMLSerializer & | xml_stream | ) | const |
Writes an xml representation of this Image object to out_stream.
| xml_stream | Stream where xml data should be output. |
1.8.3.1