Crazy Eddies GUI System  0.7.2
CEGUIDirectFBGeometryBuffer.h
1 /***********************************************************************
2  filename: CEGUIDirectFBGeometryBuffer.h
3  created: Tue Mar 10 2009
4  author: Paul D Turner (parts based on code by Keith Mok)
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 #ifndef _CEGUIDirectFBGeometryBuffer_h_
29 #define _CEGUIDirectFBGeometryBuffer_h_
30 
31 #include "../../CEGUIGeometryBuffer.h"
32 #include "../../CEGUIRect.h"
33 #include <directfb.h>
34 #include <vector>
35 
36 
37 // Start of CEGUI namespace section
38 namespace CEGUI
39 {
40 class DirectFBRenderer;
41 class DirectFBTexture;
42 
45 {
46 public:
51 
52  // Implement GeometryBuffer interface.
53  void draw() const;
54  void setTranslation(const Vector3& v);
55  void setRotation(const Vector3& r);
56  void setPivot(const Vector3& p);
57  void setClippingRegion(const Rect& region);
58  void appendVertex(const Vertex& vertex);
59  void appendGeometry(const Vertex* const vbuff, uint vertex_count);
60  void setActiveTexture(Texture* texture);
61  void reset();
62  Texture* getActiveTexture() const;
63  uint getVertexCount() const;
64  uint getBatchCount() const;
65  void setRenderEffect(RenderEffect* effect);
67 
68 protected:
70  void updateMatrix() const;
71 
77  typedef std::pair<IDirectFBSurface*, uint> BatchInfo;
79  typedef std::vector<BatchInfo> BatchList;
83  typedef std::vector<DFBVertex> VertexList;
97  mutable s32 d_matrix[9];
99  mutable bool d_matrixValid;
100 };
101 
102 } // End of CEGUI namespace section
103 
104 #endif // end of guard _CEGUIDirectFBGeometryBuffer_h_