Crazy Eddies GUI System
0.7.2
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CEGUI::RenderTarget that targets a window, or a part of a window. More...
Public Member Functions | |
IrrlichtWindowTarget (IrrlichtRenderer &owner, irr::video::IVideoDriver &driver) | |
Constructor. | |
virtual | ~IrrlichtWindowTarget () |
Destructor. | |
bool | isImageryCache () const |
Return whether the RenderTarget is an implementation that caches actual rendered imagery. More... | |
Public Member Functions inherited from CEGUI::IrrlichtRenderTarget | |
IrrlichtRenderTarget (IrrlichtRenderer &owner, irr::video::IVideoDriver &driver) | |
Constructor. | |
virtual | ~IrrlichtRenderTarget () |
Destructor. | |
void | draw (const GeometryBuffer &buffer) |
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents. More... | |
void | draw (const RenderQueue &queue) |
Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents. More... | |
void | setArea (const Rect &area) |
Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window). More... | |
const Rect & | getArea () const |
Return the area defined for this RenderTarget. More... | |
void | activate () |
Activate the render target and put it in a state ready to be drawn to. More... | |
void | deactivate () |
Deactivate the render target after having completed rendering. More... | |
void | unprojectPoint (const GeometryBuffer &buff, const Vector2 &p_in, Vector2 &p_out) const |
Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer buff. | |
Public Member Functions inherited from CEGUI::RenderTarget | |
virtual | ~RenderTarget () |
Destructor. | |
Additional Inherited Members | |
Protected Member Functions inherited from CEGUI::IrrlichtRenderTarget | |
void | updateMatrix () const |
helper that initialises the cached matrix | |
Protected Attributes inherited from CEGUI::IrrlichtRenderTarget | |
IrrlichtRenderer & | d_owner |
IrrlichtRenderer object that owns this RenderTarget. | |
irr::video::IVideoDriver & | d_driver |
Irrlicht video driver we are using. | |
Rect | d_area |
holds defined area for the RenderTarget | |
irr::core::matrix4 | d_matrix |
projection / view matrix cache | |
bool | d_matrixValid |
true when d_matrix is valid and up to date | |
float | d_viewDistance |
tracks viewing distance (this is set up at the same time as d_matrix) | |
const float | d_xViewDir |
a coefficient used to handle OpenGL / D3D projection variations. | |
CEGUI::RenderTarget that targets a window, or a part of a window.
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virtual |
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Typically it is expected that texture based RenderTargets would return true in response to this call. Other types of RenderTarget, like view port based targets, will more likely return false.
Implements CEGUI::RenderTarget.