Crazy Eddies GUI System
0.7.2
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Intermediate RenderTarget. More...
Public Member Functions | |
NullRenderTarget (NullRenderer &owner) | |
Constructor. | |
virtual | ~NullRenderTarget () |
Destructor. | |
void | draw (const GeometryBuffer &buffer) |
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents. More... | |
void | draw (const RenderQueue &queue) |
Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents. More... | |
void | setArea (const Rect &area) |
Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window). More... | |
const Rect & | getArea () const |
Return the area defined for this RenderTarget. More... | |
void | activate () |
Activate the render target and put it in a state ready to be drawn to. More... | |
void | deactivate () |
Deactivate the render target after having completed rendering. More... | |
void | unprojectPoint (const GeometryBuffer &buff, const Vector2 &p_in, Vector2 &p_out) const |
Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer buff. | |
bool | isImageryCache () const |
Return whether the RenderTarget is an implementation that caches actual rendered imagery. More... | |
Public Member Functions inherited from CEGUI::RenderTarget | |
virtual | ~RenderTarget () |
Destructor. | |
Protected Attributes | |
NullRenderer & | d_owner |
NullRenderer object that owns this RenderTarget. | |
Rect | d_area |
holds defined area for the RenderTarget | |
Intermediate RenderTarget.
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virtual |
Activate the render target and put it in a state ready to be drawn to.
Implements CEGUI::RenderTarget.
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Deactivate the render target after having completed rendering.
Implements CEGUI::RenderTarget.
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virtual |
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents.
buffer | GeometryBuffer object holding the geometry that should be drawn to the RenderTarget. |
Implements CEGUI::RenderTarget.
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virtual |
Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents.
queue | RenderQueue object holding the geometry that should be drawn to the RenderTarget. |
Implements CEGUI::RenderTarget.
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virtual |
Return the area defined for this RenderTarget.
Implements CEGUI::RenderTarget.
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Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Typically it is expected that texture based RenderTargets would return true in response to this call. Other types of RenderTarget, like view port based targets, will more likely return false.
Implements CEGUI::RenderTarget.
Reimplemented in CEGUI::NullTextureTarget.
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virtual |
Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window).
area | Rect object describing the new area to be assigned to the RenderTarget. |
InvalidRequestException | May be thrown if the RenderTarget does not support setting or changing its area, or if the area change can not be satisfied for some reason. |
Implements CEGUI::RenderTarget.