Crazy Eddies GUI System  0.7.2
Public Member Functions | List of all members
CEGUI::Direct3D11ViewportTarget Class Reference

Direct3D10 based RenderTarget that represents the screen or a portion of it. More...

+ Inheritance diagram for CEGUI::Direct3D11ViewportTarget:
+ Collaboration diagram for CEGUI::Direct3D11ViewportTarget:

Public Member Functions

 Direct3D11ViewportTarget (Direct3D11Renderer &owner)
 Construct a default Direct3D10ViewportTarget that uses the current Direct3D10 viewport as it's initial area.
 
 Direct3D11ViewportTarget (Direct3D11Renderer &owner, const Rect &area)
 Construct a Direct3D10ViewportTarget that uses the specified Rect as it's initial area. More...
 
bool isImageryCache () const
 Return whether the RenderTarget is an implementation that caches actual rendered imagery. More...
 
- Public Member Functions inherited from CEGUI::Direct3D11RenderTarget
 Direct3D11RenderTarget (Direct3D11Renderer &owner)
 Constructor.
 
void draw (const GeometryBuffer &buffer)
 Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents. More...
 
void draw (const RenderQueue &queue)
 Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents. More...
 
void setArea (const Rect &area)
 Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window). More...
 
const RectgetArea () const
 Return the area defined for this RenderTarget. More...
 
void activate ()
 Activate the render target and put it in a state ready to be drawn to. More...
 
void deactivate ()
 Deactivate the render target after having completed rendering. More...
 
void unprojectPoint (const GeometryBuffer &buff, const Vector2 &p_in, Vector2 &p_out) const
 Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer buff.
 
- Public Member Functions inherited from CEGUI::RenderTarget
virtual ~RenderTarget ()
 Destructor.
 

Additional Inherited Members

- Protected Member Functions inherited from CEGUI::Direct3D11RenderTarget
void updateMatrix () const
 helper that initialises the cached matrix
 
void setupViewport (D3D11_VIEWPORT &vp) const
 helper to initialise the D3D10_VIEWPORT vp for this target.
 
- Protected Attributes inherited from CEGUI::Direct3D11RenderTarget
Direct3D11Rendererd_owner
 Renderer that created and owns the render target.
 
IDevice11d_device
 D3D10Device interface.
 
Rect d_area
 holds defined area for the RenderTarget
 
D3DXMATRIX d_matrix
 projection / view matrix cache
 
bool d_matrixValid
 true when d_matrix is valid and up to date
 
float d_viewDistance
 tracks viewing distance (this is set up at the same time as d_matrix)
 

Detailed Description

Direct3D10 based RenderTarget that represents the screen or a portion of it.

Constructor & Destructor Documentation

CEGUI::Direct3D11ViewportTarget::Direct3D11ViewportTarget ( Direct3D11Renderer owner,
const Rect area 
)

Construct a Direct3D10ViewportTarget that uses the specified Rect as it's initial area.

Parameters
areaRect object describing the initial viewport area that should be used for the RenderTarget.

Member Function Documentation

bool CEGUI::Direct3D11ViewportTarget::isImageryCache ( ) const
virtual

Return whether the RenderTarget is an implementation that caches actual rendered imagery.

Typically it is expected that texture based RenderTargets would return
true in response to this call.  Other types of RenderTarget, like
view port based targets, will more likely return false.
Returns

Implements CEGUI::RenderTarget.