|
Crazy Eddies GUI System
0.7.2
|
OpenGLFBOTextureTarget - allows rendering to an OpenGL texture via FBO. More...
Inheritance diagram for CEGUI::OpenGLFBOTextureTarget:
Collaboration diagram for CEGUI::OpenGLFBOTextureTarget:Public Member Functions | |
| OpenGLFBOTextureTarget (OpenGLRenderer &owner) | |
| void | activate () |
| Activate the render target and put it in a state ready to be drawn to. More... | |
| void | deactivate () |
| Deactivate the render target after having completed rendering. More... | |
| void | clear () |
| Clear the surface of the underlying texture. | |
| void | declareRenderSize (const Size &sz) |
| Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations. More... | |
| void | grabTexture () |
| Grab the texture to a local buffer. More... | |
| void | restoreTexture () |
| Restore the texture from the locally buffered copy previously create by a call to grabTexture. | |
Public Member Functions inherited from CEGUI::OpenGLTextureTarget | |
| OpenGLTextureTarget (OpenGLRenderer &owner) | |
| constructor. | |
| virtual | ~OpenGLTextureTarget () |
| destructor | |
| bool | isImageryCache () const |
| Return whether the RenderTarget is an implementation that caches actual rendered imagery. More... | |
| Texture & | getTexture () const |
| Return a pointer to the CEGUI::Texture that the TextureTarget is using. More... | |
| bool | isRenderingInverted () const |
| Return whether rendering done on the target texture is inverted in relation to regular textures. More... | |
Public Member Functions inherited from CEGUI::OpenGLRenderTarget | |
| OpenGLRenderTarget (OpenGLRenderer &owner) | |
| Constructor. | |
| void | draw (const GeometryBuffer &buffer) |
| Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents. More... | |
| void | draw (const RenderQueue &queue) |
| Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents. More... | |
| void | setArea (const Rect &area) |
| Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window). More... | |
| const Rect & | getArea () const |
| Return the area defined for this RenderTarget. More... | |
| void | activate () |
| Activate the render target and put it in a state ready to be drawn to. More... | |
| void | deactivate () |
| Deactivate the render target after having completed rendering. More... | |
| void | unprojectPoint (const GeometryBuffer &buff, const Vector2 &p_in, Vector2 &p_out) const |
| Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer buff. | |
Public Member Functions inherited from CEGUI::RenderTarget | |
| virtual | ~RenderTarget () |
| Destructor. | |
Protected Member Functions | |
| void | initialiseRenderTexture () |
| allocate and set up the texture used with the FBO. | |
| void | resizeRenderTexture () |
| resize the texture | |
Protected Attributes | |
| GLuint | d_frameBuffer |
| Frame buffer object. | |
Protected Attributes inherited from CEGUI::OpenGLTextureTarget | |
| GLuint | d_texture |
| Associated OpenGL texture ID. | |
| OpenGLTexture * | d_CEGUITexture |
| we use this to wrap d_texture so it can be used by the core CEGUI lib. | |
Protected Attributes inherited from CEGUI::OpenGLRenderTarget | |
| OpenGLRenderer & | d_owner |
| OpenGLRenderer that created this object. | |
| Rect | d_area |
| holds defined area for the RenderTarget | |
| double | d_matrix [16] |
| saved copy of projection matrix | |
| bool | d_matrixValid |
| true if saved matrix is up to date | |
| double | d_viewDistance |
| tracks viewing distance (this is set up at the same time as d_matrix) | |
Static Protected Attributes | |
| static const float | DEFAULT_SIZE |
| default size of created texture objects | |
OpenGLFBOTextureTarget - allows rendering to an OpenGL texture via FBO.
|
virtual |
Activate the render target and put it in a state ready to be drawn to.
Implements CEGUI::RenderTarget.
|
virtual |
Deactivate the render target after having completed rendering.
Implements CEGUI::RenderTarget.
|
virtual |
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations.
| sz | Size object describing the largest area that will be rendererd in the next batch of rendering operations. |
| InvalidRequestException | May be thrown if the TextureTarget would not be able to handle the operations rendering content of the given size. |
Implements CEGUI::TextureTarget.
|
virtual |
Grab the texture to a local buffer.
This will destroy the OpenGL texture, and restoreTexture must be called before using it again.
Reimplemented from CEGUI::OpenGLTextureTarget.
1.8.3.1