Crazy Eddies GUI System
0.7.8
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Direct3D10 based RenderTarget that represents the screen or a portion of it. More...
Public Member Functions | |
Direct3D11ViewportTarget (Direct3D11Renderer &owner) | |
Construct a default Direct3D10ViewportTarget that uses the current Direct3D10 viewport as it's initial area. | |
Direct3D11ViewportTarget (Direct3D11Renderer &owner, const Rect &area) | |
Construct a Direct3D10ViewportTarget that uses the specified Rect as it's initial area. More... | |
bool | isImageryCache () const |
Return whether the RenderTarget is an implementation that caches actual rendered imagery. More... | |
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Direct3D11RenderTarget (Direct3D11Renderer &owner) | |
Constructor. | |
void | draw (const GeometryBuffer &buffer) |
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents. More... | |
void | draw (const RenderQueue &queue) |
Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents. More... | |
void | setArea (const Rect &area) |
Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window). More... | |
const Rect & | getArea () const |
Return the area defined for this RenderTarget. More... | |
void | activate () |
Activate the render target and put it in a state ready to be drawn to. More... | |
void | deactivate () |
Deactivate the render target after having completed rendering. More... | |
void | unprojectPoint (const GeometryBuffer &buff, const Vector2 &p_in, Vector2 &p_out) const |
Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer buff. | |
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virtual | ~RenderTarget () |
Destructor. | |
Additional Inherited Members | |
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void | updateMatrix () const |
helper that initialises the cached matrix | |
void | setupViewport (D3D11_VIEWPORT &vp) const |
helper to initialise the D3D10_VIEWPORT vp for this target. | |
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Direct3D11Renderer & | d_owner |
Renderer that created and owns the render target. | |
IDevice11 & | d_device |
D3D10Device interface. | |
Rect | d_area |
holds defined area for the RenderTarget | |
D3DXMATRIX | d_matrix |
projection / view matrix cache | |
bool | d_matrixValid |
true when d_matrix is valid and up to date | |
float | d_viewDistance |
tracks viewing distance (this is set up at the same time as d_matrix) | |
Direct3D10 based RenderTarget that represents the screen or a portion of it.
CEGUI::Direct3D11ViewportTarget::Direct3D11ViewportTarget | ( | Direct3D11Renderer & | owner, |
const Rect & | area | ||
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Construct a Direct3D10ViewportTarget that uses the specified Rect as it's initial area.
area | Rect object describing the initial viewport area that should be used for the RenderTarget. |
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virtual |
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Typically it is expected that texture based RenderTargets would return true in response to this call. Other types of RenderTarget, like view port based targets, will more likely return false.
Implements CEGUI::RenderTarget.