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Crazy Eddies GUI System
0.7.8
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A class that groups a set of GUI elements and initialises the system to access those elements. More...
Public Member Functions | |
| void | loadResources (void) |
| Loads all resources for this scheme. More... | |
| void | unloadResources (void) |
| Unloads all resources for this scheme. This should be used very carefully. More... | |
| bool | resourcesLoaded (void) const |
| Return whether the resources for this Scheme are all loaded. More... | |
| const String & | getName (void) const |
| Return the name of this Scheme. More... | |
| ~Scheme (void) | |
| Destroys a Scheme object. More... | |
Static Public Member Functions | |
| static const String & | getDefaultResourceGroup () |
| Returns the default resource group currently set for Schemes. More... | |
| static void | setDefaultResourceGroup (const String &resourceGroup) |
| Sets the default resource group to be used when loading scheme xml data. More... | |
Friends | |
| class | Scheme_xmlHandler |
A class that groups a set of GUI elements and initialises the system to access those elements.
A GUI Scheme is a high-level construct that loads and initialises various lower-level objects and registers them within the system for usage. So, for example, a Scheme might create some Imageset objects, some Font objects, and register a collection of WindowFactory objects within the system which would then be in a state to serve those elements to client code.
| CEGUI::Scheme::~Scheme | ( | void | ) |
Destroys a Scheme object.
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inlinestatic |
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inline |
| void CEGUI::Scheme::loadResources | ( | void | ) |
Loads all resources for this scheme.
| bool CEGUI::Scheme::resourcesLoaded | ( | void | ) | const |
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inlinestatic |
Sets the default resource group to be used when loading scheme xml data.
| resourceGroup | String describing the default resource group identifier to be used. |
| void CEGUI::Scheme::unloadResources | ( | void | ) |
Unloads all resources for this scheme. This should be used very carefully.
1.8.3.1