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CEGUIDirect3D9TextureTarget.h
1 /***********************************************************************
2  filename: CEGUIDirect3D9TextureTarget.h
3  created: Fri Feb 13 2009
4  author: Paul D Turner
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 #ifndef _CEGUIDirect3D9TextureTarget_h_
29 #define _CEGUIDirect3D9TextureTarget_h_
30 
31 #include "CEGUIDirect3D9RenderTarget.h"
32 #include "../../CEGUITextureTarget.h"
33 #include "../../CEGUIRect.h"
34 #include <d3d9.h>
35 
36 #if defined(_MSC_VER)
37 # pragma warning(push)
38 # pragma warning(disable : 4250)
39 # pragma warning(disable : 4251)
40 #endif
41 
42 // Start of CEGUI namespace section
43 namespace CEGUI
44 {
45 class Direct3D9Texture;
46 
48 class DIRECT3D9_GUIRENDERER_API Direct3D9TextureTarget : public Direct3D9RenderTarget,
49  public TextureTarget
50 {
51 public:
53  virtual ~Direct3D9TextureTarget();
54 
56  void preD3DReset();
57 
59  void postD3DReset();
60 
61  // overrides from Direct3D9RenderTarget
62  void activate();
63  void deactivate();
64  // implementation of RenderTarget interface
65  bool isImageryCache() const;
66  // implementation of TextureTarget interface
67  void clear();
68  Texture& getTexture() const;
69  void declareRenderSize(const Size& sz);
70  bool isRenderingInverted() const;
71 
72 protected:
74  static const float DEFAULT_SIZE;
75 
77  void initialiseRenderTexture();
79  void cleanupRenderTexture();
81  void resizeRenderTexture();
82 
84  void enableRenderTexture();
86  void disableRenderTexture();
87 
89  LPDIRECT3DTEXTURE9 d_texture;
91  LPDIRECT3DSURFACE9 d_surface;
95  LPDIRECT3DSURFACE9 d_prevColourSurface;
96 };
97 
98 } // End of CEGUI namespace section
99 
100 #if defined(_MSC_VER)
101 # pragma warning(pop)
102 #endif
103 
104 #endif // end of guard _CEGUIDirect3D9TextureTarget_h_