Crazy Eddies GUI System
0.7.9
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Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that are implemented using textures. More...
Inherits CEGUI::RenderTarget.
Inherited by CEGUI::Direct3D10TextureTarget, CEGUI::Direct3D11TextureTarget, CEGUI::Direct3D9TextureTarget, CEGUI::IrrlichtTextureTarget, CEGUI::NullTextureTarget, CEGUI::OgreTextureTarget, and CEGUI::OpenGLTextureTarget.
Public Member Functions | |
virtual void | clear ()=0 |
Clear the surface of the underlying texture. | |
virtual Texture & | getTexture () const =0 |
Return a pointer to the CEGUI::Texture that the TextureTarget is using. More... | |
virtual void | declareRenderSize (const Size &sz)=0 |
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations. More... | |
virtual bool | isRenderingInverted () const =0 |
Return whether rendering done on the target texture is inverted in relation to regular textures. More... | |
Public Member Functions inherited from CEGUI::RenderTarget | |
virtual | ~RenderTarget () |
Destructor. | |
virtual void | draw (const GeometryBuffer &buffer)=0 |
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents. More... | |
virtual void | draw (const RenderQueue &queue)=0 |
Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents. More... | |
virtual void | setArea (const Rect &area)=0 |
Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window). More... | |
virtual const Rect & | getArea () const =0 |
Return the area defined for this RenderTarget. More... | |
virtual bool | isImageryCache () const =0 |
Return whether the RenderTarget is an implementation that caches actual rendered imagery. More... | |
virtual void | activate ()=0 |
Activate the render target and put it in a state ready to be drawn to. More... | |
virtual void | deactivate ()=0 |
Deactivate the render target after having completed rendering. More... | |
virtual void | unprojectPoint (const GeometryBuffer &buff, const Vector2 &p_in, Vector2 &p_out) const =0 |
Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer buff. | |
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that are implemented using textures.
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pure virtual |
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations.
sz | Size object describing the largest area that will be rendererd in the next batch of rendering operations. |
InvalidRequestException | May be thrown if the TextureTarget would not be able to handle the operations rendering content of the given size. |
Implemented in CEGUI::Direct3D9TextureTarget, CEGUI::Direct3D10TextureTarget, CEGUI::Direct3D11TextureTarget, CEGUI::IrrlichtTextureTarget, CEGUI::OpenGLWGLPBTextureTarget, CEGUI::NullTextureTarget, CEGUI::OgreTextureTarget, CEGUI::OpenGLFBOTextureTarget, CEGUI::OpenGLGLXPBTextureTarget, and CEGUI::OpenGLApplePBTextureTarget.
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pure virtual |
Return a pointer to the CEGUI::Texture that the TextureTarget is using.
Implemented in CEGUI::Direct3D9TextureTarget, CEGUI::Direct3D10TextureTarget, CEGUI::Direct3D11TextureTarget, CEGUI::IrrlichtTextureTarget, CEGUI::NullTextureTarget, CEGUI::OgreTextureTarget, and CEGUI::OpenGLTextureTarget.
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pure virtual |
Return whether rendering done on the target texture is inverted in relation to regular textures.
This is intended to be used when generating geometry for rendering the TextureTarget onto another surface.
Implemented in CEGUI::Direct3D9TextureTarget, CEGUI::Direct3D10TextureTarget, CEGUI::Direct3D11TextureTarget, CEGUI::IrrlichtTextureTarget, CEGUI::NullTextureTarget, CEGUI::OgreTextureTarget, and CEGUI::OpenGLTextureTarget.