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GL3FBOTextureTarget.h
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/***********************************************************************
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filename: CEGUIOpenGLFBOTextureTarget.h
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created: Wed, 8th Feb 2012
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author: Lukas E Meindl (based on code by Paul D Turner)
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIOpenGL3FBOTextureTarget_h_
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#define _CEGUIOpenGL3FBOTextureTarget_h_
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#include "CEGUI/RendererModules/OpenGL/TextureTarget.h"
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#include "CEGUI/RendererModules/OpenGL/GL.h"
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#include "../../Rect.h"
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#if defined(_MSC_VER)
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# pragma warning(push)
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# pragma warning(disable : 4250)
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#endif
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
OpenGL3Texture;
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class
OpenGL3Renderer;
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class
OPENGL_GUIRENDERER_API
OpenGL3FBOTextureTarget
:
public
OpenGLTextureTarget
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{
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public
:
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OpenGL3FBOTextureTarget
(
OpenGL3Renderer
& owner);
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virtual
~
OpenGL3FBOTextureTarget
();
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// overrides from OpenGL3RenderTarget
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void
activate();
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void
deactivate();
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// implementation of TextureTarget interface
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void
clear();
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void
declareRenderSize(
const
Sizef
& sz);
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// specialise functions from OpenGL3TextureTarget
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void
grabTexture();
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void
restoreTexture();
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protected
:
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static
const
float
DEFAULT_SIZE
;
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void
initialiseRenderTexture();
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void
resizeRenderTexture();
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void
checkFramebufferStatus();
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GLuint
d_frameBuffer
;
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GLuint
d_previousFrameBuffer
;
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};
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}
// End of CEGUI namespace section
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#if defined(_MSC_VER)
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# pragma warning(pop)
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#endif
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#endif // end of guard _CEGUIOpenGLFBOTextureTarget_h_
cegui
include
CEGUI
RendererModules
OpenGL
GL3FBOTextureTarget.h
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