| Crazy Eddie's GUI System
    0.8.1
    | 
OpenGL based implementation of the GeometryBuffer interface. More...
 Inheritance diagram for CEGUI::OpenGLGeometryBuffer:
 Inheritance diagram for CEGUI::OpenGLGeometryBuffer: Collaboration diagram for CEGUI::OpenGLGeometryBuffer:
 Collaboration diagram for CEGUI::OpenGLGeometryBuffer:| Public Member Functions | |
| OpenGLGeometryBuffer (OpenGLRenderer &owner) | |
| Constructor. | |
| void | draw () const | 
| Draw the geometry buffered within this GeometryBuffer object. | |
|  Public Member Functions inherited from CEGUI::OpenGLGeometryBufferBase | |
| OpenGLGeometryBufferBase (OpenGLRendererBase &owner) | |
| Constructor. | |
| void | setTranslation (const Vector3f &t) | 
| Set the translation to be applied to the geometry in the buffer when it is subsequently rendered.  More... | |
| void | setRotation (const Quaternion &r) | 
| Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered.  More... | |
| void | setPivot (const Vector3f &p) | 
| Set the pivot point to be used when applying the rotations.  More... | |
| void | setClippingRegion (const Rectf ®ion) | 
| Set the clipping region to be used when rendering this buffer. | |
| void | appendVertex (const Vertex &vertex) | 
| Append a single vertex to the buffer.  More... | |
| void | appendGeometry (const Vertex *const vbuff, uint vertex_count) | 
| Append a number of vertices from an array to the GeometryBuffer.  More... | |
| void | setActiveTexture (Texture *texture) | 
| Set the active texture to be used with all subsequently added vertices.  More... | |
| void | reset () | 
| Clear all buffered data and reset the GeometryBuffer to the default state. | |
| Texture * | getActiveTexture () const | 
| Return a pointer to the currently active Texture object. This may return 0 if no texture is set.  More... | |
| uint | getVertexCount () const | 
| Return the total number of vertices currently held by this GeometryBuffer object.  More... | |
| uint | getBatchCount () const | 
| Return the number of batches of geometry that this GeometryBuffer has split the vertices into.  More... | |
| void | setRenderEffect (RenderEffect *effect) | 
| Set the RenderEffect to be used by this GeometryBuffer.  More... | |
| RenderEffect * | getRenderEffect () | 
| Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none. | |
| void | setClippingActive (const bool active) | 
| Set whether clipping will be active for subsequently added vertices.  More... | |
| bool | isClippingActive () const | 
| const mat4Pimpl * | getMatrix () const | 
| return the GL modelview matrix used for this buffer. | |
|  Public Member Functions inherited from CEGUI::GeometryBuffer | |
| virtual | ~GeometryBuffer () | 
| Destructor. | |
| virtual void | setBlendMode (const BlendMode mode) | 
| Set the blend mode option to use when rendering this GeometryBuffer.  More... | |
| virtual BlendMode | getBlendMode () const | 
| Return the blend mode that is set to be used for this GeometryBuffer.  More... | |
| Additional Inherited Members | |
|  Protected Types inherited from CEGUI::OpenGLGeometryBufferBase | |
| typedef std::vector< BatchInfo > | BatchList | 
| type of container that tracks BatchInfos. | |
| typedef std::vector< GLVertex > | VertexList | 
| type of container used to queue the geometry | |
|  Protected Member Functions inherited from CEGUI::OpenGLGeometryBufferBase | |
| void | performBatchManagement () | 
| perform batch management operations prior to adding new geometry. | |
| void | updateMatrix () const | 
| update cached matrix | |
|  Protected Attributes inherited from CEGUI::OpenGLGeometryBufferBase | |
| OpenGLRendererBase * | d_owner | 
| OpenGLRendererBase that owns the GeometryBuffer. | |
| OpenGLTexture * | d_activeTexture | 
| last texture that was set as active | |
| BatchList | d_batches | 
| list of texture batches added to the geometry buffer | |
| VertexList | d_vertices | 
| container where added geometry is stored. | |
| Rectf | d_clipRect | 
| rectangular clip region | |
| bool | d_clippingActive | 
| whether clipping will be active for the current batch | |
| Vector3f | d_translation | 
| translation vector | |
| Quaternion | d_rotation | 
| rotation quaternion | |
| Vector3f | d_pivot | 
| pivot point for rotation | |
| RenderEffect * | d_effect | 
| RenderEffect that will be used by the GeometryBuffer. | |
| mat4Pimpl * | d_matrix | 
| model matrix cache - we use double because gluUnproject takes double | |
| bool | d_matrixValid | 
| true when d_matrix is valid and up to date | |
OpenGL based implementation of the GeometryBuffer interface.