Crazy Eddie's GUI System
0.8.1
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internal Vertex structure used for Direct3D based geometry. More...
Public Attributes | |
FLOAT | x |
The transformed position for the vertex. | |
FLOAT | y |
FLOAT | z |
DWORD | diffuse |
colour of the vertex. | |
float | tu |
texture coordinates. | |
float | tv |
internal Vertex structure used for Direct3D based geometry.