Crazy Eddie's GUI System
0.8.2
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Intermediate Direct3D9 implementation of a RenderTarget. More...
Public Member Functions | |
Direct3D9RenderTarget (Direct3D9Renderer &owner) | |
Constructor. | |
void | draw (const GeometryBuffer &buffer) |
void | draw (const RenderQueue &queue) |
void | setArea (const Rectf &area) |
const Rectf & | getArea () const |
void | activate () |
void | deactivate () |
void | unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const |
Protected Member Functions | |
void | updateMatrix () const |
helper that initialises the cached matrix | |
void | setupViewport (D3DVIEWPORT9 &vp) const |
helper to initialise the D3DVIEWPORT9 vp for this target. | |
Protected Attributes | |
Direct3D9Renderer & | d_owner |
Direct3D9Renderer that created this object. | |
LPDIRECT3DDEVICE9 | d_device |
Direct3DDevice9 interface obtained from our owner. | |
Rectf | d_area |
holds defined area for the RenderTarget | |
D3DXMATRIX | d_matrix |
projection / view matrix cache | |
bool | d_matrixValid |
true when d_matrix is valid and up to date | |
float | d_viewDistance |
tracks viewing distance (this is set up at the same time as d_matrix) | |
Intermediate Direct3D9 implementation of a RenderTarget.