Crazy Eddie's GUI System
0.8.3
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Direct3D9TextureTarget - allows rendering to an Direct3D9 texture via . More...
Public Member Functions | |
Direct3D9TextureTarget (Direct3D9Renderer &owner) | |
void | preD3DReset () |
auto called via the Renderer prior to Reset on the Direct3DDevice9. | |
void | postD3DReset () |
auto called via the Renderer after Reset on the Direct3DDevice9. | |
void | activate () |
Activate the render target and put it in a state ready to be drawn to. More... | |
void | deactivate () |
Deactivate the render target after having completed rendering. More... | |
bool | isImageryCache () const |
Return whether the RenderTarget is an implementation that caches actual rendered imagery. More... | |
void | clear () |
Clear the surface of the underlying texture. | |
Texture & | getTexture () const |
Return a pointer to the CEGUI::Texture that the TextureTarget is using. More... | |
void | declareRenderSize (const Sizef &sz) |
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations. More... | |
bool | isRenderingInverted () const |
Return whether rendering done on the target texture is inverted in relation to regular textures. More... | |
Public Member Functions inherited from CEGUI::Direct3D9RenderTarget< TextureTarget > | |
Direct3D9RenderTarget (Direct3D9Renderer &owner) | |
Constructor. | |
void | draw (const GeometryBuffer &buffer) |
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents. More... | |
void | draw (const RenderQueue &queue) |
Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents. More... | |
void | setArea (const Rectf &area) |
Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window). More... | |
const Rectf & | getArea () const |
Return the area defined for this RenderTarget. More... | |
void | activate () |
Activate the render target and put it in a state ready to be drawn to. More... | |
void | deactivate () |
Deactivate the render target after having completed rendering. More... | |
void | unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const |
Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer buff. | |
Protected Member Functions | |
void | initialiseRenderTexture () |
allocate and set up the texture used for rendering. | |
void | cleanupRenderTexture () |
clean up the texture used for rendering. | |
void | resizeRenderTexture () |
resize the texture | |
void | enableRenderTexture () |
switch to the texture surface & depth buffer | |
void | disableRenderTexture () |
switch back to previous surface | |
Protected Member Functions inherited from CEGUI::Direct3D9RenderTarget< TextureTarget > | |
void | updateMatrix () const |
helper that initialises the cached matrix | |
void | setupViewport (D3DVIEWPORT9 &vp) const |
helper to initialise the D3DVIEWPORT9 vp for this target. | |
Static Protected Member Functions | |
static String | generateTextureName () |
helper to generate unique texture names | |
Protected Attributes | |
LPDIRECT3DTEXTURE9 | d_texture |
Direct3D9 texture that's rendered to. | |
LPDIRECT3DSURFACE9 | d_surface |
Direct3D9 surface for the texture. | |
Direct3D9Texture * | d_CEGUITexture |
we use this to wrap d_texture so it can be used by the core CEGUI lib. | |
LPDIRECT3DSURFACE9 | d_prevColourSurface |
colour surface that was in use before this target was activated. | |
Protected Attributes inherited from CEGUI::Direct3D9RenderTarget< TextureTarget > | |
Direct3D9Renderer & | d_owner |
Direct3D9Renderer that created this object. | |
LPDIRECT3DDEVICE9 | d_device |
Direct3DDevice9 interface obtained from our owner. | |
Rectf | d_area |
holds defined area for the RenderTarget | |
D3DXMATRIX | d_matrix |
projection / view matrix cache | |
bool | d_matrixValid |
true when d_matrix is valid and up to date | |
float | d_viewDistance |
tracks viewing distance (this is set up at the same time as d_matrix) | |
Static Protected Attributes | |
static const float | DEFAULT_SIZE |
default size of created texture objects | |
static uint | s_textureNumber |
static data used for creating texture names | |
Additional Inherited Members | |
Public Types inherited from CEGUI::EventSet | |
typedef ConstMapIterator < EventMap > | EventIterator |
Static Public Attributes inherited from CEGUI::RenderTarget | |
static const String | EventNamespace |
Namespace for global events. | |
static const String | EventAreaChanged |
Protected Types inherited from CEGUI::EventSet | |
typedef std::map< String, Event *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Event *)> | EventMap |
Direct3D9TextureTarget - allows rendering to an Direct3D9 texture via .
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virtual |
Activate the render target and put it in a state ready to be drawn to.
Implements CEGUI::RenderTarget.
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virtual |
Deactivate the render target after having completed rendering.
Implements CEGUI::RenderTarget.
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virtual |
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations.
sz | Size object describing the largest area that will be rendererd in the next batch of rendering operations. |
InvalidRequestException | May be thrown if the TextureTarget would not be able to handle the operations rendering content of the given size. |
Implements CEGUI::TextureTarget.
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virtual |
Return a pointer to the CEGUI::Texture that the TextureTarget is using.
Implements CEGUI::TextureTarget.
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virtual |
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Typically it is expected that texture based RenderTargets would return true in response to this call. Other types of RenderTarget, like view port based targets, will more likely return false.
Implements CEGUI::RenderTarget.
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virtual |
Return whether rendering done on the target texture is inverted in relation to regular textures.
This is intended to be used when generating geometry for rendering the TextureTarget onto another surface.
Implements CEGUI::TextureTarget.