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Crazy Eddie's GUI System
0.8.3
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Button class for the FalagardBase module. More...
Inheritance diagram for CEGUI::FalagardButton:
Collaboration diagram for CEGUI::FalagardButton:Public Member Functions | |
| FalagardButton (const String &type) | |
| Constructor. | |
| void | render () |
| Populate render cache. More... | |
| virtual String | actualStateName (const String &name) const |
Public Member Functions inherited from CEGUI::WindowRenderer | |
| WindowRenderer (const String &name, const String &class_name="Window") | |
| Constructor. More... | |
| virtual | ~WindowRenderer () |
| Destructor. | |
| const String & | getName () const |
| Returns the factory type name of this window renderer. | |
| Window * | getWindow () const |
| Get the window this windowrenderer is attached to. | |
| const String & | getClass () const |
| Get the "minimum" Window class this renderer requires. | |
| const WidgetLookFeel & | getLookNFeel () const |
| Get the Look'N'Feel assigned to our window. | |
| virtual Rectf | getUnclippedInnerRect () const |
| Get unclipped inner rectangle that our window should return from its member function with the same name. | |
| virtual void | performChildWindowLayout () |
| Method called to perform extended laying out of the window's attached child windows. | |
| virtual void | getRenderingContext (RenderingContext &ctx) const |
| update the RenderingContext as needed for our window. This is normally invoked via our window's member function with the same name. | |
| virtual void | update (float) |
| perform any time based updates for this WindowRenderer. | |
| virtual bool | handleFontRenderSizeChange (const Font *const font) |
| Perform any updates needed because the given font's render size has changed. More... | |
Static Public Attributes | |
| static const String | TypeName |
| type name for this widget. | |
Additional Inherited Members | |
Protected Types inherited from CEGUI::WindowRenderer | |
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typedef std::pair< Property *, bool > | PropertyEntry |
| type used for entries in the PropertyList. | |
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typedef std::vector < PropertyEntry CEGUI_VECTOR_ALLOC(PropertyEntry)> | PropertyList |
| type to use for the property list. | |
Protected Member Functions inherited from CEGUI::WindowRenderer | |
| void | registerProperty (Property *property, const bool ban_from_xml) |
| Register a property class that will be properly managed by this window renderer. More... | |
| void | registerProperty (Property *property) |
| Register a property class that will be properly managed by this window renderer. More... | |
| virtual void | onAttach () |
| Handler called when this windowrenderer is attached to a window. | |
| virtual void | onDetach () |
| Handler called when this windowrenderer is detached from its window. | |
| virtual void | onLookNFeelAssigned () |
| Handler called when a Look'N'Feel is assigned to our window. | |
| virtual void | onLookNFeelUnassigned () |
| Handler called when a Look'N'Feel is removed/unassigned from our window. | |
Protected Attributes inherited from CEGUI::WindowRenderer | |
| Window * | d_window |
| Pointer to the window this windowrenderer is assigned to. | |
| const String | d_name |
| Name of the factory type used to create this window renderer. | |
| const String | d_class |
| Name of the widget class that is the "minimum" requirement. | |
| PropertyList | d_properties |
| The list of properties that this windowrenderer will be handling. | |
Button class for the FalagardBase module.
This class requires LookNFeel to be assigned. The LookNFeel should provide the following:
States (missing states will default to 'Normal'):
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Populate render cache.
This method must be implemented by all window renderers and should perform the rendering operations needed for this widget. Normally using the Falagard API...
Implements CEGUI::WindowRenderer.