Crazy Eddie's GUI System
0.8.4
Main Page
Related Pages
Namespaces
Classes
Files
File List
All
Classes
Namespaces
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Pages
Functor.h
1
/***********************************************************************
2
created: Thu Jan 26 2006
3
author: Tomas Lindquist Olsen <tomas@famolsen.dk>
4
5
purpose: Defines interface for LuaFunctor class
6
*************************************************************************/
7
/***************************************************************************
8
* Copyright (C) 2004 - 2008 Paul D Turner & The CEGUI Development Team
9
*
10
* Permission is hereby granted, free of charge, to any person obtaining
11
* a copy of this software and associated documentation files (the
12
* "Software"), to deal in the Software without restriction, including
13
* without limitation the rights to use, copy, modify, merge, publish,
14
* distribute, sublicense, and/or sell copies of the Software, and to
15
* permit persons to whom the Software is furnished to do so, subject to
16
* the following conditions:
17
*
18
* The above copyright notice and this permission notice shall be
19
* included in all copies or substantial portions of the Software.
20
*
21
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27
* OTHER DEALINGS IN THE SOFTWARE.
28
***************************************************************************/
29
#ifndef _CEGUILuaFunctor_h_
30
#define _CEGUILuaFunctor_h_
31
32
#include "CEGUI/EventSet.h"
33
34
struct
lua_State;
35
36
// Start of CEGUI namespace section
37
namespace
CEGUI
38
{
39
40
// forward declaration
41
class
LuaScriptModule;
42
47
class
LuaFunctor
48
{
49
public
:
50
LuaFunctor
(lua_State* state,
int
func,
int
selfIndex);
51
LuaFunctor
(lua_State* state,
const
String
& func,
int
selfIndex);
52
53
LuaFunctor
(lua_State* state,
const
int
func,
const
int
selfIndex,
54
const
String
& error_handler);
55
LuaFunctor
(lua_State* state,
const
String
& func,
const
int
selfIndex,
56
const
String
& error_handler);
57
LuaFunctor
(lua_State* state,
const
int
func,
const
int
selfIndex,
58
const
int
error_handler);
59
LuaFunctor
(lua_State* state,
const
String
& func,
const
int
selfIndex,
60
const
int
error_handler);
61
62
LuaFunctor
(
const
LuaFunctor
& cp);
63
~
LuaFunctor
();
64
65
bool
operator()(
const
EventArgs
& args)
const
;
66
73
static
Event::Connection
SubscribeEvent
(
EventSet
*
self
,
74
const
String
& eventName,
75
const
int
funcIndex,
76
const
int
selfIndex,
77
const
int
error_handler,
78
lua_State* L);
79
85
static
void
pushNamedFunction
(lua_State* L,
const
String
& name);
86
87
private
:
94
void
invalidateLuaRefs();
95
96
lua_State* L;
97
mutable
int
index;
98
int
self
;
99
mutable
bool
needs_lookup;
100
mutable
String
function_name;
101
103
mutable
String
d_errFuncName;
105
mutable
int
d_errFuncIndex;
107
mutable
bool
d_ourErrFuncIndex;
108
109
friend
class
LuaScriptModule
;
110
};
111
112
}
// namespace CEGUI
113
114
#endif // end of guard _CEGUILuaFunctor_h_
cegui
include
CEGUI
ScriptModules
Lua
Functor.h
Generated by
1.8.3.1