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RenderTarget.h
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/***********************************************************************
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created: Sun Jan 11 2009
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author: Paul D Turner
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIRenderTarget_h_
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#define _CEGUIRenderTarget_h_
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#include "CEGUI/Base.h"
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#include "CEGUI/EventSet.h"
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#include "CEGUI/EventArgs.h"
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#include "CEGUI/Vector.h"
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#include "CEGUI/Rect.h"
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
CEGUIEXPORT
RenderTargetEventArgs
:
public
EventArgs
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{
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public
:
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RenderTargetEventArgs
(
RenderTarget
* target):
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target(target)
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{}
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RenderTarget
*
target
;
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};
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class
CEGUIEXPORT
RenderTarget
:
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public
EventSet
,
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public
AllocatedObject
<RenderTarget>
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{
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public
:
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static
const
String
EventNamespace
;
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static
const
String
EventAreaChanged
;
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virtual
void
draw(
const
GeometryBuffer
& buffer) = 0;
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virtual
void
draw(
const
RenderQueue
& queue) = 0;
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virtual
void
setArea(
const
Rectf
& area) = 0;
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virtual
const
Rectf
& getArea()
const
= 0;
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virtual
bool
isImageryCache()
const
= 0;
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virtual
void
activate() = 0;
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virtual
void
deactivate() = 0;
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virtual
void
unprojectPoint(
const
GeometryBuffer
& buff,
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const
Vector2f
& p_in,
Vector2f
& p_out)
const
= 0;
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};
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}
// End of CEGUI namespace section
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#endif // end of guard _CEGUIRenderTarget_h_
cegui
include
CEGUI
RenderTarget.h
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