Crazy Eddie's GUI System
0.8.4
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Defines interface to some surface that can be rendered to. Concrete instances of objects that implement the RenderTarget interface are normally created via the Renderer object. More...
Inherits CEGUI::EventSet, and CEGUI::AllocatedObject< RenderTarget >.
Inherited by CEGUI::DirectFBRenderTarget, CEGUI::TextureTarget, CEGUI::Direct3D10RenderTarget<>, CEGUI::Direct3D11RenderTarget<>, CEGUI::Direct3D9RenderTarget<>, CEGUI::IrrlichtRenderTarget<>, CEGUI::OgreRenderTarget<>, CEGUI::OpenGLESRenderTarget<>, and CEGUI::OpenGLRenderTarget<>.
Public Member Functions | |
virtual void | draw (const GeometryBuffer &buffer)=0 |
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents. More... | |
virtual void | draw (const RenderQueue &queue)=0 |
Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents. More... | |
virtual void | setArea (const Rectf &area)=0 |
Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window). More... | |
virtual const Rectf & | getArea () const =0 |
Return the area defined for this RenderTarget. More... | |
virtual bool | isImageryCache () const =0 |
Return whether the RenderTarget is an implementation that caches actual rendered imagery. More... | |
virtual void | activate ()=0 |
Activate the render target and put it in a state ready to be drawn to. More... | |
virtual void | deactivate ()=0 |
Deactivate the render target after having completed rendering. More... | |
virtual void | unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const =0 |
Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer buff. | |
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EventSet () | |
Constructor for EventSet objects. | |
virtual | ~EventSet (void) |
Destructor for EventSet objects. | |
void | addEvent (const String &name) |
Creates a new Event object with the given name and adds it to the EventSet. More... | |
void | addEvent (Event &event) |
Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More... | |
void | removeEvent (const String &name) |
Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More... | |
void | removeEvent (Event &event) |
Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More... | |
void | removeAllEvents (void) |
Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed. | |
bool | isEventPresent (const String &name) |
Checks to see if an Event with the given name is present in this EventSet. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Subscriber subscriber) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber) |
Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, const String &subscriber_name) |
Subscribes the named Event to a scripted funtion. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name) |
Subscribes the specified group of the named Event to a scripted funtion. More... | |
virtual void | fireEvent (const String &name, EventArgs &args, const String &eventNamespace="") |
Fires the named event passing the given EventArgs object. More... | |
bool | isMuted (void) const |
Return whether the EventSet is muted or not. More... | |
void | setMutedState (bool setting) |
Set the mute state for this EventSet. More... | |
Event * | getEventObject (const String &name, bool autoAdd=false) |
Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More... | |
EventIterator | getEventIterator (void) const |
Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet. | |
Static Public Attributes | |
static const String | EventNamespace |
Namespace for global events. | |
static const String | EventAreaChanged |
Additional Inherited Members | |
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typedef ConstMapIterator < EventMap > | EventIterator |
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typedef std::map< String, Event *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Event *)> | EventMap |
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void | fireEvent_impl (const String &name, EventArgs &args) |
Implementation event firing member. | |
ScriptModule * | getScriptModule () const |
Helper to return the script module pointer or throw. | |
EventSet (EventSet &) | |
EventSet & | operator= (EventSet &) |
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EventMap | d_events |
bool | d_muted |
true if events for this EventSet have been muted. | |
Defines interface to some surface that can be rendered to. Concrete instances of objects that implement the RenderTarget interface are normally created via the Renderer object.
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pure virtual |
Activate the render target and put it in a state ready to be drawn to.
Implemented in CEGUI::Direct3D9TextureTarget, CEGUI::OpenGLWGLPBTextureTarget, CEGUI::Direct3D10TextureTarget, CEGUI::Direct3D11TextureTarget, CEGUI::IrrlichtTextureTarget, CEGUI::OpenGL3FBOTextureTarget, CEGUI::OpenGLESFBOTextureTarget, CEGUI::DirectFBRenderTarget, CEGUI::OpenGLFBOTextureTarget, CEGUI::OpenGLGLXPBTextureTarget, and CEGUI::OpenGLApplePBTextureTarget.
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pure virtual |
Deactivate the render target after having completed rendering.
Implemented in CEGUI::Direct3D9TextureTarget, CEGUI::OpenGLWGLPBTextureTarget, CEGUI::Direct3D10TextureTarget, CEGUI::Direct3D11TextureTarget, CEGUI::IrrlichtTextureTarget, CEGUI::OpenGL3FBOTextureTarget, CEGUI::OpenGLESFBOTextureTarget, CEGUI::DirectFBRenderTarget, CEGUI::OpenGLFBOTextureTarget, CEGUI::OpenGLGLXPBTextureTarget, and CEGUI::OpenGLApplePBTextureTarget.
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pure virtual |
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents.
buffer | GeometryBuffer object holding the geometry that should be drawn to the RenderTarget. |
Implemented in CEGUI::DirectFBRenderTarget.
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pure virtual |
Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents.
queue | RenderQueue object holding the geometry that should be drawn to the RenderTarget. |
Implemented in CEGUI::DirectFBRenderTarget.
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pure virtual |
Return the area defined for this RenderTarget.
Implemented in CEGUI::DirectFBRenderTarget.
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pure virtual |
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Typically it is expected that texture based RenderTargets would return true in response to this call. Other types of RenderTarget, like view port based targets, will more likely return false.
Implemented in CEGUI::Direct3D9ViewportTarget, CEGUI::OpenGLViewportTarget, CEGUI::OpenGLESViewportTarget, CEGUI::Direct3D9TextureTarget, CEGUI::Direct3D10TextureTarget, CEGUI::Direct3D11TextureTarget, CEGUI::IrrlichtTextureTarget, CEGUI::Direct3D10ViewportTarget, CEGUI::OgreWindowTarget, CEGUI::Direct3D11ViewportTarget, CEGUI::OpenGLESFBOTextureTarget, CEGUI::OpenGLTextureTarget, CEGUI::DirectFBRenderTarget, CEGUI::NullTextureTarget, CEGUI::OgreTextureTarget, and CEGUI::IrrlichtWindowTarget.
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pure virtual |
Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window).
area | Rect object describing the new area to be assigned to the RenderTarget. |
InvalidRequestException | May be thrown if the RenderTarget does not support setting or changing its area, or if the area change can not be satisfied for some reason. |
Implemented in CEGUI::DirectFBRenderTarget.
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static |
Event to be fired when the RenderTarget object's area has changed. Handlers are passed a const RenderTargetEventArgs reference with RenderTargetEventArgs::target set to the RenderTarget whose area changed.