Crazy Eddie's GUI System
0.8.4
Main Page
Related Pages
Namespaces
Classes
Files
File List
All
Classes
Namespaces
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Pages
RendererModules/Direct3D11/RenderTarget.h
1
/***********************************************************************
2
created: Wed May 5 2010
3
*************************************************************************/
4
/***************************************************************************
5
* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
6
*
7
* Permission is hereby granted, free of charge, to any person obtaining
8
* a copy of this software and associated documentation files (the
9
* "Software"), to deal in the Software without restriction, including
10
* without limitation the rights to use, copy, modify, merge, publish,
11
* distribute, sublicense, and/or sell copies of the Software, and to
12
* permit persons to whom the Software is furnished to do so, subject to
13
* the following conditions:
14
*
15
* The above copyright notice and this permission notice shall be
16
* included in all copies or substantial portions of the Software.
17
*
18
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24
* OTHER DEALINGS IN THE SOFTWARE.
25
***************************************************************************/
26
#ifndef _CEGUIDirect3D10RenderTarget_h_
27
#define _CEGUIDirect3D10RenderTarget_h_
28
29
#include "../../RenderTarget.h"
30
#include "CEGUI/RendererModules/Direct3D11/Renderer.h"
31
#include "../../Rect.h"
32
#include <d3dx10.h>
33
34
35
#if defined(_MSC_VER)
36
# pragma warning(push)
37
# pragma warning(disable : 4251)
38
#endif
39
40
// Start of CEGUI namespace section
41
namespace
CEGUI
42
{
44
template
<
typename
T = RenderTarget>
45
class
D3D11_GUIRENDERER_API
Direct3D11RenderTarget
:
public
T
46
{
47
public
:
49
Direct3D11RenderTarget
(
Direct3D11Renderer
& owner);
50
51
// implement parts of RenderTarget interface
52
void
draw(
const
GeometryBuffer
& buffer);
53
void
draw(
const
RenderQueue
& queue);
54
void
setArea(
const
Rectf
& area);
55
const
Rectf
& getArea()
const
;
56
void
activate();
57
void
deactivate();
58
void
unprojectPoint(
const
GeometryBuffer
& buff,
59
const
Vector2f
& p_in,
60
Vector2f
& p_out)
const
;
61
62
protected
:
64
void
updateMatrix()
const
;
66
void
setupViewport(D3D11_VIEWPORT& vp)
const
;
67
69
Direct3D11Renderer
&
d_owner
;
71
IDevice11
&
d_device
;
73
Rectf
d_area
;
75
mutable
D3DXMATRIX
d_matrix
;
77
mutable
bool
d_matrixValid
;
79
mutable
float
d_viewDistance
;
80
};
81
82
}
// End of CEGUI namespace section
83
84
#if defined(_MSC_VER)
85
# pragma warning(pop)
86
#endif
87
88
#endif // end of guard _CEGUIDirect3D10RenderTarget_h_
cegui
include
CEGUI
RendererModules
Direct3D11
RenderTarget.h
Generated by
1.8.3.1