Crazy Eddie's GUI System
0.8.4
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Implementation of an ntermediate RenderTarget for the Direct3D 10 API. More...
Public Member Functions | |
Direct3D11RenderTarget (Direct3D11Renderer &owner) | |
Constructor. | |
void | draw (const GeometryBuffer &buffer) |
void | draw (const RenderQueue &queue) |
void | setArea (const Rectf &area) |
const Rectf & | getArea () const |
void | activate () |
void | deactivate () |
void | unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const |
Protected Member Functions | |
void | updateMatrix () const |
helper that initialises the cached matrix | |
void | setupViewport (D3D11_VIEWPORT &vp) const |
helper to initialise the D3D10_VIEWPORT vp for this target. | |
Protected Attributes | |
Direct3D11Renderer & | d_owner |
Renderer that created and owns the render target. | |
IDevice11 & | d_device |
D3D10Device interface. | |
Rectf | d_area |
holds defined area for the RenderTarget | |
D3DXMATRIX | d_matrix |
projection / view matrix cache | |
bool | d_matrixValid |
true when d_matrix is valid and up to date | |
float | d_viewDistance |
tracks viewing distance (this is set up at the same time as d_matrix) | |
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.