Crazy Eddie's GUI System
0.8.4
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ItemEntry class for the FalagardBase module. More...
Public Member Functions | |
FalagardItemEntry (const String &type) | |
Constructor. | |
void | render () |
Populate render cache. More... | |
Sizef | getItemPixelSize () const |
Return the "optimal" size for the item. More... | |
Public Member Functions inherited from CEGUI::ItemEntryWindowRenderer | |
ItemEntryWindowRenderer (const String &name) | |
Constructor. | |
Public Member Functions inherited from CEGUI::WindowRenderer | |
WindowRenderer (const String &name, const String &class_name="Window") | |
Constructor. More... | |
virtual | ~WindowRenderer () |
Destructor. | |
const String & | getName () const |
Returns the factory type name of this window renderer. | |
Window * | getWindow () const |
Get the window this windowrenderer is attached to. | |
const String & | getClass () const |
Get the "minimum" Window class this renderer requires. | |
const WidgetLookFeel & | getLookNFeel () const |
Get the Look'N'Feel assigned to our window. | |
virtual Rectf | getUnclippedInnerRect () const |
Get unclipped inner rectangle that our window should return from its member function with the same name. | |
virtual void | performChildWindowLayout () |
Method called to perform extended laying out of the window's attached child windows. | |
virtual void | getRenderingContext (RenderingContext &ctx) const |
update the RenderingContext as needed for our window. This is normally invoked via our window's member function with the same name. | |
virtual void | update (float) |
perform any time based updates for this WindowRenderer. | |
virtual bool | handleFontRenderSizeChange (const Font *const font) |
Perform any updates needed because the given font's render size has changed. More... | |
Static Public Attributes | |
static const String | TypeName |
type name for this widget. | |
Additional Inherited Members | |
Protected Types inherited from CEGUI::WindowRenderer | |
typedef std::pair< Property *, bool > | PropertyEntry |
type used for entries in the PropertyList. | |
typedef std::vector < PropertyEntry CEGUI_VECTOR_ALLOC(PropertyEntry)> | PropertyList |
type to use for the property list. | |
Protected Member Functions inherited from CEGUI::WindowRenderer | |
void | registerProperty (Property *property, const bool ban_from_xml) |
Register a property class that will be properly managed by this window renderer. More... | |
void | registerProperty (Property *property) |
Register a property class that will be properly managed by this window renderer. More... | |
virtual void | onAttach () |
Handler called when this windowrenderer is attached to a window. | |
virtual void | onDetach () |
Handler called when this windowrenderer is detached from its window. | |
virtual void | onLookNFeelAssigned () |
Handler called when a Look'N'Feel is assigned to our window. | |
virtual void | onLookNFeelUnassigned () |
Handler called when a Look'N'Feel is removed/unassigned from our window. | |
Protected Attributes inherited from CEGUI::WindowRenderer | |
Window * | d_window |
Pointer to the window this windowrenderer is assigned to. | |
const String | d_name |
Name of the factory type used to create this window renderer. | |
const String | d_class |
Name of the widget class that is the "minimum" requirement. | |
PropertyList | d_properties |
The list of properties that this windowrenderer will be handling. | |
ItemEntry class for the FalagardBase module.
This class requires LookNFeel to be assigned. The LookNFeel should provide the following:
States:
Optional states:
You only need to provide the 'Selected' states if the item will be selectable. If if the item is selected (which implies that it is selectable) only the SelectedEnabled state will be rendered.
Named areas:
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virtual |
Return the "optimal" size for the item.
Implements CEGUI::ItemEntryWindowRenderer.
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virtual |
Populate render cache.
This method must be implemented by all window renderers and should perform the rendering operations needed for this widget. Normally using the Falagard API...
Implements CEGUI::WindowRenderer.