Crazy Eddie's GUI System
0.8.4
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ItemListbox class for the FalagardBase module. More...
Public Member Functions | |
FalagardItemListbox (const String &type) | |
Constructor. | |
void | render () |
Populate render cache. More... | |
Rectf | getItemRenderArea (void) const |
Return a Rect object describing, in un-clipped pixels, the window relative area that is to be used for rendering list items. More... | |
Rectf | getUnclippedInnerRect () const |
Get unclipped inner rectangle that our window should return from its member function with the same name. | |
Public Member Functions inherited from CEGUI::ItemListBaseWindowRenderer | |
ItemListBaseWindowRenderer (const String &name) | |
Constructor. | |
Public Member Functions inherited from CEGUI::WindowRenderer | |
WindowRenderer (const String &name, const String &class_name="Window") | |
Constructor. More... | |
virtual | ~WindowRenderer () |
Destructor. | |
const String & | getName () const |
Returns the factory type name of this window renderer. | |
Window * | getWindow () const |
Get the window this windowrenderer is attached to. | |
const String & | getClass () const |
Get the "minimum" Window class this renderer requires. | |
const WidgetLookFeel & | getLookNFeel () const |
Get the Look'N'Feel assigned to our window. | |
virtual void | performChildWindowLayout () |
Method called to perform extended laying out of the window's attached child windows. | |
virtual void | getRenderingContext (RenderingContext &ctx) const |
update the RenderingContext as needed for our window. This is normally invoked via our window's member function with the same name. | |
virtual void | update (float) |
perform any time based updates for this WindowRenderer. | |
virtual bool | handleFontRenderSizeChange (const Font *const font) |
Perform any updates needed because the given font's render size has changed. More... | |
Static Public Attributes | |
static const String | TypeName |
type name for this widget. | |
Protected Member Functions | |
Rectf | getItemRenderingArea (bool hscroll, bool vscroll) const |
void | onLookNFeelAssigned () |
Handler called when a Look'N'Feel is assigned to our window. | |
void | onLookNFeelUnassigned () |
Handler called when a Look'N'Feel is removed/unassigned from our window. | |
Protected Attributes | |
bool | d_widgetLookAssigned |
flag whether target window has looknfeel assigned yet. | |
Additional Inherited Members | |
Protected Types inherited from CEGUI::WindowRenderer | |
typedef std::pair< Property *, bool > | PropertyEntry |
type used for entries in the PropertyList. | |
typedef std::vector < PropertyEntry CEGUI_VECTOR_ALLOC(PropertyEntry)> | PropertyList |
type to use for the property list. | |
ItemListbox class for the FalagardBase module.
This class requires LookNFeel to be assigned. The LookNFeel should provide the following:
States:
Named Areas:
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Return a Rect object describing, in un-clipped pixels, the window relative area that is to be used for rendering list items.
Implements CEGUI::ItemListBaseWindowRenderer.
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virtual |
Populate render cache.
This method must be implemented by all window renderers and should perform the rendering operations needed for this widget. Normally using the Falagard API...
Implements CEGUI::WindowRenderer.