Crazy Eddie's GUI System
0.8.4
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ProgressBar class for the FalagardBase module. More...
Public Member Functions | |
FalagardProgressBar (const String &type) | |
type name for this widget. More... | |
bool | isVertical () const |
bool | isReversed () const |
void | setVertical (bool setting) |
void | setReversed (bool setting) |
void | render () |
Populate render cache. More... | |
Public Member Functions inherited from CEGUI::WindowRenderer | |
WindowRenderer (const String &name, const String &class_name="Window") | |
Constructor. More... | |
virtual | ~WindowRenderer () |
Destructor. | |
const String & | getName () const |
Returns the factory type name of this window renderer. | |
Window * | getWindow () const |
Get the window this windowrenderer is attached to. | |
const String & | getClass () const |
Get the "minimum" Window class this renderer requires. | |
const WidgetLookFeel & | getLookNFeel () const |
Get the Look'N'Feel assigned to our window. | |
virtual Rectf | getUnclippedInnerRect () const |
Get unclipped inner rectangle that our window should return from its member function with the same name. | |
virtual void | performChildWindowLayout () |
Method called to perform extended laying out of the window's attached child windows. | |
virtual void | getRenderingContext (RenderingContext &ctx) const |
update the RenderingContext as needed for our window. This is normally invoked via our window's member function with the same name. | |
virtual void | update (float) |
perform any time based updates for this WindowRenderer. | |
virtual bool | handleFontRenderSizeChange (const Font *const font) |
Perform any updates needed because the given font's render size has changed. More... | |
Static Public Attributes | |
static const String | TypeName |
Protected Attributes | |
bool | d_vertical |
True if progress bar operates on the vertical plane. | |
bool | d_reversed |
True if progress grows in the opposite direction to usual (i.e. to the left / downwards). | |
Protected Attributes inherited from CEGUI::WindowRenderer | |
Window * | d_window |
Pointer to the window this windowrenderer is assigned to. | |
const String | d_name |
Name of the factory type used to create this window renderer. | |
const String | d_class |
Name of the widget class that is the "minimum" requirement. | |
PropertyList | d_properties |
The list of properties that this windowrenderer will be handling. | |
Additional Inherited Members | |
Protected Types inherited from CEGUI::WindowRenderer | |
typedef std::pair< Property *, bool > | PropertyEntry |
type used for entries in the PropertyList. | |
typedef std::vector < PropertyEntry CEGUI_VECTOR_ALLOC(PropertyEntry)> | PropertyList |
type to use for the property list. | |
Protected Member Functions inherited from CEGUI::WindowRenderer | |
void | registerProperty (Property *property, const bool ban_from_xml) |
Register a property class that will be properly managed by this window renderer. More... | |
void | registerProperty (Property *property) |
Register a property class that will be properly managed by this window renderer. More... | |
virtual void | onAttach () |
Handler called when this windowrenderer is attached to a window. | |
virtual void | onDetach () |
Handler called when this windowrenderer is detached from its window. | |
virtual void | onLookNFeelAssigned () |
Handler called when a Look'N'Feel is assigned to our window. | |
virtual void | onLookNFeelUnassigned () |
Handler called when a Look'N'Feel is removed/unassigned from our window. | |
ProgressBar class for the FalagardBase module.
This class requires LookNFeel to be assigned. The LookNFeel should provide the following:
States:
Named Areas:
Property initialiser definitions:
CEGUI::FalagardProgressBar::FalagardProgressBar | ( | const String & | type | ) |
type name for this widget.
Constructor
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virtual |
Populate render cache.
This method must be implemented by all window renderers and should perform the rendering operations needed for this widget. Normally using the Falagard API...
Implements CEGUI::WindowRenderer.