Crazy Eddie's GUI System  0.8.5
RenderingContext.h
1 /***********************************************************************
2  created: Mon Jan 12 2009
3  author: Paul D Turner
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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26  ***************************************************************************/
27 #ifndef _CEGUIRenderingContext_h_
28 #define _CEGUIRenderingContext_h_
29 
30 #include "CEGUI/RenderingSurface.h"
31 
32 // Start of CEGUI namespace section
33 namespace CEGUI
34 {
40  public AllocatedObject<RenderingContext>
41 {
45  const Window* owner;
50 };
51 
52 } // End of CEGUI namespace section
53 
54 #endif // end of guard _CEGUIRenderingContext_h_
Definition: MemoryAllocatedObject.h:109
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
RenderQueueID queue
The queue that rendering should be added to.
Definition: RenderingContext.h:49
struct that holds some context relating to a RenderingSurface object.
Definition: RenderingContext.h:39
RenderQueueID
Enumerated type for valid render queue IDs.
Definition: RenderingSurface.h:45
RenderingSurface * surface
RenderingSurface to be used for drawing.
Definition: RenderingContext.h:43
An abstract base class providing common functionality and specifying the required interface for deriv...
Definition: Window.h:149
Class that represents a surface that can have geometry based imagery drawn to it. ...
Definition: RenderingSurface.h:108
Vector2f offset
The offset of the owning window on the root RenderingSurface.
Definition: RenderingContext.h:47
const Window * owner
The Window object that owns the RenederingSurface (0 for default root)
Definition: RenderingContext.h:45