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Crazy Eddie's GUI System
0.8.5
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Inheritance diagram for CEGUI::AnimationManager:
Collaboration diagram for CEGUI::AnimationManager:Public Member Functions | |
| AnimationManager (void) | |
| Constructs a new AnimationManager object. More... | |
| ~AnimationManager (void) | |
| Destructor for AnimationManager objects. More... | |
| void | addInterpolator (Interpolator *interpolator) |
| Adds interpolator to be available for Affectors. More... | |
| void | removeInterpolator (Interpolator *interpolator) |
| Removes interpolator. | |
| Interpolator * | getInterpolator (const String &type) const |
| Retrieves interpolator by type. | |
| Animation * | createAnimation (const String &name="") |
| Creates a new Animation definition. More... | |
| void | destroyAnimation (Animation *animation) |
| Destroys given animation definition. | |
| void | destroyAnimation (const String &name) |
| Destroys given animation definition by name. | |
| void | destroyAllAnimations () |
| Destroys all animations in existence! | |
| Animation * | getAnimation (const String &name) const |
| Retrieves animation by name. | |
| bool | isAnimationPresent (const String &name) const |
| Examines the list of Animations to see if one exists with the given name. More... | |
| Animation * | getAnimationAtIdx (size_t index) const |
| Retrieves animation by index. | |
| size_t | getNumAnimations () const |
| Retrieves number of defined animations. | |
| AnimationInstance * | instantiateAnimation (Animation *animation) |
| Instantiates given animation. More... | |
| AnimationInstance * | instantiateAnimation (const String &name) |
| Instantiates given animation by name. More... | |
| void | destroyAnimationInstance (AnimationInstance *instance) |
| Destroys given animation instance. | |
| void | destroyAllInstancesOfAnimation (Animation *animation) |
| Destroys all instances of given animation. | |
| void | destroyAllAnimationInstances () |
| Destroys all instances of all animations. | |
| AnimationInstance * | getAnimationInstanceAtIdx (size_t index) const |
| Retrieves animation instance at given index. | |
| size_t | getNumAnimationInstances () const |
| Retrieves number of animation instances, number of times any animation was instantiated. | |
| void | autoStepInstances (float delta) |
| Internal method, gets called by CEGUI::System automatically. More... | |
| void | loadAnimationsFromXML (const String &filename, const String &resourceGroup="") |
| Parses an XML file containing animation specifications to create and initialise Animation objects. More... | |
| void | loadAnimationsFromString (const String &source) |
| Parses XML source containing animation specifications to create and initialise Animation objects. More... | |
| void | writeAnimationDefinitionToStream (const Animation &animation, OutStream &out_stream) const |
| Writes given animation definition to the given OutStream. More... | |
| String | getAnimationDefinitionAsString (const Animation &animation) const |
| Writes given animation definition and returns the result as String. More... | |
Static Public Member Functions | |
| static void | setDefaultResourceGroup (const String &resourceGroup) |
| Sets the default resource group to be used when loading animation xml data. More... | |
| static const String & | getDefaultResourceGroup () |
| Returns the default resource group currently set for loading animation xml data. More... | |
Static Public Member Functions inherited from CEGUI::Singleton< AnimationManager > | |
| static AnimationManager & | getSingleton (void) |
| static AnimationManager * | getSingletonPtr (void) |
Static Public Attributes | |
| static const String | XMLSchemaName |
| Name of the schema used for loading animation xml files. | |
Additional Inherited Members | |
Static Protected Attributes inherited from CEGUI::Singleton< AnimationManager > | |
| static AnimationManager * | ms_Singleton |
| CEGUI::AnimationManager::AnimationManager | ( | void | ) |
Constructs a new AnimationManager object.
NB: Client code should not create AnimationManager objects - they are of limited use to you! The intended pattern of access is to get a pointer to the GUI system's AnimationManager via the System object, and use that.
| CEGUI::AnimationManager::~AnimationManager | ( | void | ) |
Destructor for AnimationManager objects.
This will properly destroy all remaining AnimationInstance and Animation objects.
| void CEGUI::AnimationManager::addInterpolator | ( | Interpolator * | interpolator | ) |
Adds interpolator to be available for Affectors.
| void CEGUI::AnimationManager::autoStepInstances | ( | float | delta | ) |
Internal method, gets called by CEGUI::System automatically.
Only use if you know what you're doing!
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inlinestatic |
| AnimationInstance* CEGUI::AnimationManager::instantiateAnimation | ( | Animation * | animation | ) |
Instantiates given animation.
| AnimationInstance* CEGUI::AnimationManager::instantiateAnimation | ( | const String & | name | ) |
Instantiates given animation by name.
| bool CEGUI::AnimationManager::isAnimationPresent | ( | const String & | name | ) | const |
| void CEGUI::AnimationManager::loadAnimationsFromString | ( | const String & | source | ) |
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inlinestatic |
Sets the default resource group to be used when loading animation xml data.
| resourceGroup | String describing the default resource group identifier to be used. |
| void CEGUI::AnimationManager::writeAnimationDefinitionToStream | ( | const Animation & | animation, |
| OutStream & | out_stream | ||
| ) | const |
Writes given animation definition to the given OutStream.
| animation | Animation definition to write |
| out_stream | OutStream (std::ostream based) object where data is to be sent. |