Crazy Eddie's GUI System  0.8.5
CEGUI::Direct3D10TextureTarget Class Reference

Direct3D10TextureTarget - allows rendering to Direct3D 10 textures. More...

+ Inheritance diagram for CEGUI::Direct3D10TextureTarget:
+ Collaboration diagram for CEGUI::Direct3D10TextureTarget:

Public Member Functions

 Direct3D10TextureTarget (Direct3D10Renderer &owner)
 
void activate ()
 Activate the render target and put it in a state ready to be drawn to. More...
 
void deactivate ()
 Deactivate the render target after having completed rendering. More...
 
bool isImageryCache () const
 Return whether the RenderTarget is an implementation that caches actual rendered imagery. More...
 
void clear ()
 Clear the surface of the underlying texture.
 
TexturegetTexture () const
 Return a pointer to the CEGUI::Texture that the TextureTarget is using. More...
 
void declareRenderSize (const Sizef &sz)
 Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations. More...
 
bool isRenderingInverted () const
 Return whether rendering done on the target texture is inverted in relation to regular textures. More...
 
- Public Member Functions inherited from CEGUI::Direct3D10RenderTarget< TextureTarget >
 Direct3D10RenderTarget (Direct3D10Renderer &owner)
 Constructor.
 
void draw (const GeometryBuffer &buffer)
 
void draw (const RenderQueue &queue)
 
void setArea (const Rectf &area)
 
const RectfgetArea () const
 
void activate ()
 
void deactivate ()
 
void unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const
 
- Public Member Functions inherited from CEGUI::EventSet
 EventSet ()
 Constructor for EventSet objects.
 
virtual ~EventSet (void)
 Destructor for EventSet objects.
 
void addEvent (const String &name)
 Creates a new Event object with the given name and adds it to the EventSet. More...
 
void addEvent (Event &event)
 Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More...
 
void removeEvent (const String &name)
 Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More...
 
void removeEvent (Event &event)
 Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More...
 
void removeAllEvents (void)
 Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed.
 
bool isEventPresent (const String &name)
 Checks to see if an Event with the given name is present in this EventSet. More...
 
virtual Event::Connection subscribeEvent (const String &name, Event::Subscriber subscriber)
 Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
virtual Event::Connection subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber)
 Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
template<typename Arg1 , typename Arg2 >
Event::Connection subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2)
 Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
template<typename Arg1 , typename Arg2 >
Event::Connection subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2)
 Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
virtual Event::Connection subscribeScriptedEvent (const String &name, const String &subscriber_name)
 Subscribes the named Event to a scripted funtion. More...
 
virtual Event::Connection subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name)
 Subscribes the specified group of the named Event to a scripted funtion. More...
 
virtual void fireEvent (const String &name, EventArgs &args, const String &eventNamespace="")
 Fires the named event passing the given EventArgs object. More...
 
bool isMuted (void) const
 Return whether the EventSet is muted or not. More...
 
void setMutedState (bool setting)
 Set the mute state for this EventSet. More...
 
EventgetEventObject (const String &name, bool autoAdd=false)
 Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More...
 
EventIterator getEventIterator (void) const
 Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet.
 

Protected Member Functions

void initialiseRenderTexture ()
 allocate and set up the texture used for rendering.
 
void cleanupRenderTexture ()
 clean up the texture used for rendering.
 
void resizeRenderTexture ()
 resize the texture
 
void enableRenderTexture ()
 switch to the texture surface & depth buffer
 
void disableRenderTexture ()
 switch back to previous surface
 
- Protected Member Functions inherited from CEGUI::Direct3D10RenderTarget< TextureTarget >
void updateMatrix () const
 helper that initialises the cached matrix
 
void setupViewport (D3D10_VIEWPORT &vp) const
 helper to initialise the D3D10_VIEWPORT vp for this target.
 
- Protected Member Functions inherited from CEGUI::EventSet
void fireEvent_impl (const String &name, EventArgs &args)
 Implementation event firing member.
 
ScriptModulegetScriptModule () const
 Helper to return the script module pointer or throw.
 
 EventSet (EventSet &)
 
 EventSet (const EventSet &)
 
EventSetoperator= (EventSet &)
 
EventSetoperator= (const EventSet &)
 

Static Protected Member Functions

static String generateTextureName ()
 helper to generate unique texture names
 

Protected Attributes

ID3D10Texture2D * d_texture
 Direct3D10 texture that's rendered to.
 
ID3D10RenderTargetView * d_renderTargetView
 render target view for d_texture
 
Direct3D10Textured_CEGUITexture
 we use this to wrap d_texture so it can be used by the core CEGUI lib.
 
ID3D10RenderTargetView * d_previousRenderTargetView
 render target view that was bound before this target was activated
 
ID3D10DepthStencilView * d_previousDepthStencilView
 depth stencil view that was bound before this target was activated
 
- Protected Attributes inherited from CEGUI::Direct3D10RenderTarget< TextureTarget >
Direct3D10Rendererd_owner
 Renderer that created and owns the render target.
 
ID3D10Device & d_device
 D3D10Device interface.
 
Rectf d_area
 holds defined area for the RenderTarget
 
D3DXMATRIX d_matrix
 projection / view matrix cache
 
bool d_matrixValid
 true when d_matrix is valid and up to date
 
float d_viewDistance
 tracks viewing distance (this is set up at the same time as d_matrix)
 
- Protected Attributes inherited from CEGUI::EventSet
EventMap d_events
 
bool d_muted
 true if events for this EventSet have been muted.
 

Static Protected Attributes

static const float DEFAULT_SIZE
 default size of created texture objects
 
static uint s_textureNumber
 static data used for creating texture names
 

Additional Inherited Members

- Public Types inherited from CEGUI::EventSet
typedef ConstMapIterator< EventMap > EventIterator
 
- Static Public Attributes inherited from CEGUI::RenderTarget
static const String EventNamespace
 Namespace for global events.
 
static const String EventAreaChanged
 
- Protected Types inherited from CEGUI::EventSet
typedef std::map< String, Event *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Event *)> EventMap
 

Detailed Description

Direct3D10TextureTarget - allows rendering to Direct3D 10 textures.

Member Function Documentation

void CEGUI::Direct3D10TextureTarget::activate ( )
virtual

Activate the render target and put it in a state ready to be drawn to.

Note
You MUST call this before doing any rendering - if you do not call this, in the unlikely event that your application actually works, it will likely stop working in some future version.

Implements CEGUI::RenderTarget.

void CEGUI::Direct3D10TextureTarget::deactivate ( )
virtual

Deactivate the render target after having completed rendering.

Note
You MUST call this after you finish rendering to the target - if you do not call this, in the unlikely event that your application actually works, it will likely stop working in some future version.

Implements CEGUI::RenderTarget.

void CEGUI::Direct3D10TextureTarget::declareRenderSize ( const Sizef sz)
virtual

Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations.

Note
The main purpose of this is to allow for the implemenatation to resize the underlying texture so that it can hold the imagery that will be drawn.
Parameters
szSize object describing the largest area that will be rendererd in the next batch of rendering operations.
Exceptions
InvalidRequestExceptionMay be thrown if the TextureTarget would not be able to handle the operations rendering content of the given size.

Implements CEGUI::TextureTarget.

Texture& CEGUI::Direct3D10TextureTarget::getTexture ( ) const
virtual

Return a pointer to the CEGUI::Texture that the TextureTarget is using.

Returns
Texture object that the TextureTarget uses when rendering imagery.

Implements CEGUI::TextureTarget.

bool CEGUI::Direct3D10TextureTarget::isImageryCache ( ) const
virtual

Return whether the RenderTarget is an implementation that caches actual rendered imagery.

Typically it is expected that texture based RenderTargets would return true in response to this call. Other types of RenderTarget, like view port based targets, will more likely return false.

Returns

Implements CEGUI::RenderTarget.

bool CEGUI::Direct3D10TextureTarget::isRenderingInverted ( ) const
virtual

Return whether rendering done on the target texture is inverted in relation to regular textures.

This is intended to be used when generating geometry for rendering the TextureTarget onto another surface.

Returns
  • true if the texture content should be considered as inverted vertically in comparison with other regular textures.
  • false if the texture content has the same orientation as regular textures.
Deprecated:
This function is deprecated.

Implements CEGUI::TextureTarget.