Crazy Eddie's GUI System
0.8.5
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Direct3D9 RenderTarget that represents a screen viewport. More...
Public Member Functions | |
Direct3D9ViewportTarget (Direct3D9Renderer &owner) | |
Construct a default Direct3D9ViewportTarget that uses the current Direct3D9 viewport as it's initial area. | |
Direct3D9ViewportTarget (Direct3D9Renderer &owner, const Rectf &area) | |
Construct a Direct3D9ViewportTarget that uses the specified Rect as it's initial area. More... | |
bool | isImageryCache () const |
Return whether the RenderTarget is an implementation that caches actual rendered imagery. More... | |
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Direct3D9RenderTarget (Direct3D9Renderer &owner) | |
Constructor. | |
void | draw (const GeometryBuffer &buffer) |
void | draw (const RenderQueue &queue) |
void | setArea (const Rectf &area) |
const Rectf & | getArea () const |
void | activate () |
void | deactivate () |
void | unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const |
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EventSet () | |
Constructor for EventSet objects. | |
virtual | ~EventSet (void) |
Destructor for EventSet objects. | |
void | addEvent (const String &name) |
Creates a new Event object with the given name and adds it to the EventSet. More... | |
void | addEvent (Event &event) |
Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More... | |
void | removeEvent (const String &name) |
Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More... | |
void | removeEvent (Event &event) |
Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More... | |
void | removeAllEvents (void) |
Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed. | |
bool | isEventPresent (const String &name) |
Checks to see if an Event with the given name is present in this EventSet. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Subscriber subscriber) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber) |
Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, const String &subscriber_name) |
Subscribes the named Event to a scripted funtion. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name) |
Subscribes the specified group of the named Event to a scripted funtion. More... | |
virtual void | fireEvent (const String &name, EventArgs &args, const String &eventNamespace="") |
Fires the named event passing the given EventArgs object. More... | |
bool | isMuted (void) const |
Return whether the EventSet is muted or not. More... | |
void | setMutedState (bool setting) |
Set the mute state for this EventSet. More... | |
Event * | getEventObject (const String &name, bool autoAdd=false) |
Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More... | |
EventIterator | getEventIterator (void) const |
Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet. | |
Additional Inherited Members | |
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typedef ConstMapIterator< EventMap > | EventIterator |
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static const String | EventNamespace |
Namespace for global events. | |
static const String | EventAreaChanged |
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typedef std::map< String, Event *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Event *)> | EventMap |
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void | updateMatrix () const |
helper that initialises the cached matrix | |
void | setupViewport (D3DVIEWPORT9 &vp) const |
helper to initialise the D3DVIEWPORT9 vp for this target. | |
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void | fireEvent_impl (const String &name, EventArgs &args) |
Implementation event firing member. | |
ScriptModule * | getScriptModule () const |
Helper to return the script module pointer or throw. | |
EventSet (EventSet &) | |
EventSet (const EventSet &) | |
EventSet & | operator= (EventSet &) |
EventSet & | operator= (const EventSet &) |
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Direct3D9Renderer & | d_owner |
Direct3D9Renderer that created this object. | |
LPDIRECT3DDEVICE9 | d_device |
Direct3DDevice9 interface obtained from our owner. | |
Rectf | d_area |
holds defined area for the RenderTarget | |
D3DXMATRIX | d_matrix |
projection / view matrix cache | |
bool | d_matrixValid |
true when d_matrix is valid and up to date | |
float | d_viewDistance |
tracks viewing distance (this is set up at the same time as d_matrix) | |
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EventMap | d_events |
bool | d_muted |
true if events for this EventSet have been muted. | |
Direct3D9 RenderTarget that represents a screen viewport.
CEGUI::Direct3D9ViewportTarget::Direct3D9ViewportTarget | ( | Direct3D9Renderer & | owner, |
const Rectf & | area | ||
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Construct a Direct3D9ViewportTarget that uses the specified Rect as it's initial area.
area | Rect object describing the initial viewport area that should be used for the RenderTarget. |
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virtual |
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Typically it is expected that texture based RenderTargets would return true in response to this call. Other types of RenderTarget, like view port based targets, will more likely return false.
Implements CEGUI::RenderTarget.